AnotherDilbert said:I've always assumed the ship interacts with the local gravity field to exchange momentum with the local system, maintaining basic physics. It's obvious that a ship's power plant can't produce enough power to accelerate the ship (which is irrelevant if the M-drive is a fusion rocket that produces its own energy).phavoc said:But I'm more comfortable with the idea of it using some fuel as reaction mass than none. Why? Because the game still embraces newtonian movement. And it's easier to stomach using a little reaction mass than none at all.
I believe Traveller use general relativity, not newtonian physics, hence speed is limited to the speed of light. The difference is negligible at "normal" sizes, low speeds, and low energies.
Travel between planets is governed by newtonian physics - you accel half the way, you decel the other half to arrive at a zero relative velocity. Also, if you don't decel your velocity remains constant unless acted upon by something else (an inconveniently placed planet or gravity field). And ships can accelerate outside of a system's gravity field and maintain constant acceleration - as long as the fuel holds out.
Of course, this doesn't jive at all with 'dogfights in spaaaaaacccceeeeee' rule... Suffice to say the rules are a horrible mish-mash of conflicts.
Star Wars-style dogfights don't happen in space since there is no atmosphere. Some of the X-wing books explained that away with 'etheric' maneuvering that allowed you to roll and turn just like you were in an atmosphere. One of the things about sci-fi games is a healthy suspension of the science sometimes.