Ship Design Philosophy

I see commercial potential, because freighters don't have to move fast.

Less so militarily, because it's an ordnance magnet, and that expensive jump drive is going to get holed.
 
Condottiere said:
Let's scale down from the Death Star to something more manageable, the Tigress superdreadnought.

It has only one bridge, but with holographic controls.

The Tigress has a bridge plus a separate Command Bridge.
 
Ahh ... mea culpa.

My suggestion is to move command bridge from accessories to the bridge section.

Also, change the full stop in 3.125 to a comma, and moving the decimal point in 468.75 to the right.
 
Spaceships: Catwalk Bridges

If you shrink the bridge, you might get a fifty percent discount, but at the cost of a minus one dice modifier to operations, which for jumping, seems like an unnecessary risk.

Your initial reaction has to be that this is due to a more cramped space that the assigned bridge personnel will find themselves in. I think that that could be overcome, if said personnel were also about one third to half in volume of the human adult norm; on other words, hobbits and kids could conceivable operate bridge controls without incurring that minus one penalty.

Considering the fifty percent discount cost, since cost is based on hull size rather than bridge volume, I'm more inclined to think a large part of that penalty is due to lag, so that workstations tend to react more slowly.
 
Condottiere said:
My suggestion is to move command bridge from accessories to the bridge section

The one under bridge is for the ships bridge, the command bridge (although a command bridge can) doesn't replace that in this case so isn't listed under bridge.
 
I disagree, in that ship components should be organized along generalized categories, like Hull, Electronics, Engineering, Weaponry and so on.

It simplifies information gathering.
 
Space Stations: Hulls and Acceleration

It's sort of implied that space stations are likely to disintegrate if you push them too fast, that's why there's a cap on the type of manoeuvre drive that can be installed on them, which I can imagine with all those external bits dangling about.

Unless the space station was built from the outset to internalize everything.

Next would be the structural strength, or weakness of the hull. If it costs the same as a spaceship, you can conclude the hull is as strong as that of a spaceship's.

Especially if armoured.
 
baithammer said:
The computers have the same costs regardless of ship or station, bridges are a little weird in pricing though.

It may have been errated or changed in another printing, but the core computers (not the normal ones) in the station chapter are cheaper than the same core computer in the ship chapter. The Core/40 computer in the station chapter is listed at MCr12, but MCr45 in the ship chapter. The savings drops as you go up, until it vanishes at the Core/100 computer (Which costs the same in both places).

I assume the pricing in the ship chapter is correct, as the pricing of the computers in the station chapter doesn't make sense.
 
Yeah, I have the pdf and the prices for the computers / core are the same.

Bridges are cheaper though. ( 0.1 Mcr per 100t rather than 0.5 per 100t)
 
It's not a hill I'd die on.

If you can't squeeze out some form of advantage over the ship design, I certainly have no interest in it.

That leaves the cheaper bridge.
 
Spaceships: Armaments and Quad Turrets

The problem with retconning quad turrets, is that it seems amazing that there wouldn't be a sudden upgrade of all appropriate hardpoints to this variant.

Volume remains the same, it only costs an extra power point and an additional megaschmucker, for which you increase your firepower by thirty three percent and adds an additional dice modifier for point defence.
 
Space Stations: (In)Dentured Bridges

First of all, can you install smaller bridges? It's not mentioned, and seems unlikely.

It's mentioned that you could mix and match components between spaceships and stations, and the bridge component seems the first candidate, especially since it's five times cheaper, the volume being relatively irrelevant.

Though there's a case to be made for ten tonnes for five hundred tonne hulls, compared to the default twenty tonner. Twenty tonnes for a five kay hull, hard to say it makes a difference.
 
Thing is, with a Tigress, cost should not be an issue.

Wouldn't bother getting a default bridge, I'd install three command bridges, since they act as ordinary ones, and give a bonus.
 
Or if money is an issue, space station bridge, default bridge, and space station command bridge.

You don't need the default bridge, if jump and full throttle manoeuvre drives are controllable from a space station bridge.
 
Spaceships: Double, double toil and Hulls

One appeal of the double hull, is that for smaller warships, you could present a broadside to the enemy, since you don't need to point the nose at them.

A double hull could present the entire weaponry at an enemy target as it rotates, but it also can make it more difficult to actually penetrate armour, as the armour itself becomes a moving target.
 
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