Ship Design Philosophy

If you want to get technical the maximum range for point defense is short range if another ship has point defense system and the Point Defense /2 software, for an individual ship it would be adjacent at under 1km range.
 
We know how real life close in weapons systems work, very foggy how the High Guard variant is supposed to, since I would have assumed a gatling type pulse laser; twenty tonnes is either a series of linked turrets or barbettes, or a mini bay.

In either case, range tells me how far away I can play patty cake with Space Marines, probably grav tanks.

And if a fighter was unlucky enough to pass within range, if I could shoot it down.
 
Point Defense systems are dedicated to handling missile / torpedo salvoes and would include dedicated sensors to optimize response. Laser turrets are dual mode weapons and can be used to augment point defense while lowering offensive actions.
 
I would have made point defence an add on to turret lasers.

As it is the actual generation of the laser does not have to be in the turret - it is just an emitter

Adding the point defence subsystem to laser turrets allows them to shoot lots of times at close range or concentrate their energy for normal range fire.
 
Going by the computer programme that extends the point defence protection to other ships, it would seem the range is short.

They might actually be slightly larger than smallcraft sized variants.
 
Starships: Hulls, Non Gravitated, and Constant Acceleration in Jumpspace

So being stuck in freefall for a week can be annoying.

Since energy is relatively free and abundant, in a starship without artificial gravity plating, you could recreate that with constant acceleration while hypering through the rabbit hole.
 
Condottiere said:
Going by the computer programme that extends the point defence protection to other ships, it would seem the range is short.

They might actually be slightly larger than smallcraft sized variants.
This begs the question of can point defence batteries take advantage of the "Primitive and Advanced Spacecraft" rules to reduce their size and/or power usage? It seems to me that they're included in the Weapons section. Or am I reading too much into it?
 
I'd say most of the displacement is sensors not the weapon itself so wouldn't take advantage of the options under Primitive and Advanced section.
 
SSWarlock said:
This begs the question of can point defence batteries take advantage of the "Primitive and Advanced Spacecraft" rules to reduce their size and/or power usage? It seems to me that they're included in the Weapons section. Or am I reading too much into it?
I certainly allow it.

I don't allow zero-cost disadvantages, such as Inaccurate (PD is technically not an Attack roll).
 
339:
Movement Vector Can Be Changed
A ship can change its speed and direction while in jump
space. Vector change requires non-gravity-based drives or
devices; gravity-based drives (due to their need to interact
with gravity sources) are generally ineffective.
 
Thank you.

But Mongoose doesn't appear to cap distance from a gravitational source for manoeuvre drives, which may have been the element missing in Tee Five.
 
T5 is the trumping canon for the OTU set in the Third Imperium - if you deviate too much from it you are in ATU territory, much like the GTU.
 
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