Sigtrygg
Emperor Mongoose
I agree with you.
In original CT HG2e, as clarified by TCS, the innate armour factor of a planetoid/buffered planetoid could be increased by adding armour up to the TL+innate AV.
I always assumed that the engineers who tunneled out the asteroid to make the spaces for drives etc added the armour to the 'boxes' they were tunneling, so the exterior remained planetoid but the inside was where the armour was added.
In original CT HG2e, as clarified by TCS, the innate armour factor of a planetoid/buffered planetoid could be increased by adding armour up to the TL+innate AV.
I always assumed that the engineers who tunneled out the asteroid to make the spaces for drives etc added the armour to the 'boxes' they were tunneling, so the exterior remained planetoid but the inside was where the armour was added.
It is possible to select a planetoid as a hull, hollowing out spaces within it for
drives and equipment. Such planetoids are generally available for the finding.
However, a planetoid must allow 20% waste space (tonnage) for structural integrity;
a buffered planetoid has greater ability to withstand combat damage, but must
allow 35% interior waste space. Although a planetoid is essentially free, there is a
cost of Cr1,OOO per interior (non-waste) ton for fusion tunnelling and hollowing
of passages and compartments. In addition, there is a transportation charge (Cr100
per ton) to bring the planetoid into orbit above the shipyard.