Ship Design Philosophy

-Daniel- said:
That is one cool Bus. I love that it has it's own stop lights. :lol:

China just started experimenting with it. Didn't have any room so they went with a bus that goes above traffic.
 
fusor said:
Condottiere said:
Ancient Aliens on History: Is the Moon a space station?


Good gods, are there people who actually believe this crap? (wait, there are people who genuinely think the earth is flat, of course there are some who believe the moon is a space station).

I view the moon as a space staion in waiting. One day, assuming we don't destroy ourselves by then, we will use the moon as a space station and colony.
 
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Whalers on the moon.
 
Spaceships: Engineering and Sweet Spots

In the last edition of Traveller, the power plant sweet spot is factor four, where the power to volume ratio was one and one third, four again for manoeuvre drives, where thrust to volume was a tad of over two and a quarter, whereas jump drives is linked to role, tech level, bunkerage and usable volume, though probably between three to four factors.

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This engine may be the most efficient for small jet planes, though I haven't seen more than three engines ever yoked together.

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Spaceships: Armaments and Macross Missile Massacre

Since missile packs are a one off pony, it might be a better option to squeeze in more payload, sacrificing range for accuracy, so that they can only be used at short or close range.

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Spaceships: Timeless Hulls

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You have to wonder what this configuration is good for, because without either a force field or deflector shields, pretty much salamied in combat

Maybe easier to slip into hyperspace?
 
Condottiere said:
You have to wonder what this configuration is good for, because without either a force field or deflector shields, pretty much salamied in combat

Maybe easier to slip into hyperspace?

I dunno, but it looks bloody awesome! :)
 
Id say someone ws cobbling together bits of popular spacecraft to create a Frankentiens monster

Scrap the fins on the forward section and you have a pretty decent low tech Fusion Rocket powered ship.

engines removed a good distance away from main hull. the main drive is far enough back so that a radiation barrier will create a cone-shaped shadow that protects the occupants of the ship from heavy particles thrown out by the drives. the long wing/spars move secondary maneuver drives away fort eh center of grvity to allow them to better leverage, and give some dead space between the main hull and the smaller Plasma/fusion rockets


All of which is purely coincidental most ships are based on how it looks and not how it works.
 
wbnc said:
... most ships are based on how it looks and not how it works.
I imagine this is a product of the fact most Science Fiction is based first on story and seldom on science. :mrgreen:
 
-Daniel- said:
wbnc said:
... most ships are based on how it looks and not how it works.
I imagine this is a product of the fact most Science Fiction is based first on story and seldom on science. :mrgreen:


Most Sci-fi is just a way to tell a story with modern/futuristic trappings instead f wizards and dragons. How much science is involved is based on what the writer/artist wants to focus on.
That's why we have terms like...
Sci-fantasy
Soft Scifi
Hard Sci-f
Pulp
Space Opera...

you blend in varying degrees of "Sci" with "Fi". the ship above takes a lot of elements from ships like the Discovery from 2001 wich was midline science fiction as far as the ship and tech went. it went into the sci-fantasy realm slightly with advanced aliens who could bend time and space. But that was based on technology and science so advanced it just left humans picking at fleas in the corner of the cave by comparison. Which is where they found them to begin with...

the fins on the forward section are pulp-50s scifi,everything had to have fins, 'cause rockets have fins, jets have fins...if you removed the fins you;d have a fairly pratial fusion rocket...well except for the distinct lack of tankage for reaction mass.
 
wbnc said:
Most Sci-fi is just a way to tell a story with modern/futuristic trappings instead f wizards and dragons. How much science is involved is based on what the writer/artist wants to focus on.
That's why we have terms like....
I agree. I would also point out that often time changes how we see the "science" in a story as well. As we invent, discover, grow in understanding, the projections used in any particular SciFi story can be impacted.
 
-Daniel- said:
wbnc said:
Most Sci-fi is just a way to tell a story with modern/futuristic trappings instead f wizards and dragons. How much science is involved is based on what the writer/artist wants to focus on.
That's why we have terms like....
I agree. I would also point out that often time changes how we see the "science" in a story as well. As we invent, discover, grow in understanding, the projections used in any particular SciFi story can be impacted.


I started using quantum manipulation as a basis for a lot of tech in my settings a while back.insted of generating exotic particles that produce thrust anti-grav devices manipulates small points of spacetime. it's also how they generate power..small input of power generates a larger output.

I came up with the idea after reading a few articles on how scientists were able to cause quantum changes in objects....it seemed more exotic than traditional technology in scifi...I mean who wants to take a ship into combat that's lugging around enough anti-matter to detonate a small city...and fusion is pretty much the tired old standard for most systems...
 
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