Condottiere
Emperor Mongoose
Starships: Engineering and Proto Jump Drive Factor Zero.
The UNSCA research station on Ceres had one more miracle to produce. It was at that station that Terrans first developed the jump drive, which allowed for accessible interstellar travel, in 2088. At first, the prototype jump drive was extremely fuelhungry and limited in range. It was used only within Sol system, as a fast means of reaching the outer planets and the cometary cloud.
Proto in this sense doesn't imply a prototype tech level nine jump factor one hyperspace drive.
In a way, you should have everything you need at tech level eight to build a jump drive, fusion and grav technology, and as well artificial gravity and manoeuvre drives capable of sustained five gees.
Of course, factor zero jump drives are only capable of transitioning a quarter of a parsec, though that's enough of insystem travel, assuming jump shadows don't get too much in the way. It's possible that in more clustered star clusters, you could get away with two or three jumps to reach the next inhabited exoplanet.
While fuel consumption and time spent in hyperspace remain the same as that of a jump factor one transition, in theory, both should be significantly less.
A tech level eight Core/2 computer should be able to control the transition of a two kay plus hull.
The UNSCA research station on Ceres had one more miracle to produce. It was at that station that Terrans first developed the jump drive, which allowed for accessible interstellar travel, in 2088. At first, the prototype jump drive was extremely fuelhungry and limited in range. It was used only within Sol system, as a fast means of reaching the outer planets and the cometary cloud.
Proto in this sense doesn't imply a prototype tech level nine jump factor one hyperspace drive.
In a way, you should have everything you need at tech level eight to build a jump drive, fusion and grav technology, and as well artificial gravity and manoeuvre drives capable of sustained five gees.
Of course, factor zero jump drives are only capable of transitioning a quarter of a parsec, though that's enough of insystem travel, assuming jump shadows don't get too much in the way. It's possible that in more clustered star clusters, you could get away with two or three jumps to reach the next inhabited exoplanet.
While fuel consumption and time spent in hyperspace remain the same as that of a jump factor one transition, in theory, both should be significantly less.
A tech level eight Core/2 computer should be able to control the transition of a two kay plus hull.