Condottiere
Emperor Mongoose
Escort Carriers
95. Could have gone with the Soviet Navy, with their tendency to over missile pod every square inch of their ships, have trawlers follow every NATO ship and send raiders to break the Atlantic line of communications.
96. But hindsight indicates that their ships were built to hold together just long enough that within a generation they'd fall apart, which jerry built option while amusing isn't yet part of the design process: maybe an understandable version of QREBs could be implemented in HG2?
97. The IJN did go for Long Lancing available deck space, though that was superseded by air power.
98. While the temptation is to try to stuff as many fighters as possible into the carriers, this may be a fallacy, as you want the fighter to be as survivable as possible with as much firepower as possible, especially when you calculate in the cost of maintaining and training the pilot
99. While this may not seem relevant in Traveller, command and control is simplified with fewer fighters, and there will be more space in the hangar to maintain them.
100. Having a standard size for the smallcraft helps with stowage.
101. The standard modular cutter is the most iconic of smallcraft, but if the Solomani Navy consolidates around the forty ton launch tube, it would make sense for them to standardize even non fighter smallcraft assets be sized at forty tons. This would include the normal launch facility on ships that have no launch tubes.
102. This makes docking clamps a tad awkward, as you'd need at least a five-tonner.
103. But Solomani dropships suddenly have double fire power, making their interception a bit more dangerous and should result with their payload more likely to arrive at their destination.
104. I was actually advocating a thirty ton dropship based on their capability of using a one ton docking clamp, but the need to load and unload large cargos, not just personnel, seems to make an interior transfer a more attractive option, plus with the thirty minute launching/recovery rule, the capability of having a landing window every thirty six seconds seems more efficient.
95. Could have gone with the Soviet Navy, with their tendency to over missile pod every square inch of their ships, have trawlers follow every NATO ship and send raiders to break the Atlantic line of communications.
96. But hindsight indicates that their ships were built to hold together just long enough that within a generation they'd fall apart, which jerry built option while amusing isn't yet part of the design process: maybe an understandable version of QREBs could be implemented in HG2?
97. The IJN did go for Long Lancing available deck space, though that was superseded by air power.
98. While the temptation is to try to stuff as many fighters as possible into the carriers, this may be a fallacy, as you want the fighter to be as survivable as possible with as much firepower as possible, especially when you calculate in the cost of maintaining and training the pilot
99. While this may not seem relevant in Traveller, command and control is simplified with fewer fighters, and there will be more space in the hangar to maintain them.
100. Having a standard size for the smallcraft helps with stowage.
101. The standard modular cutter is the most iconic of smallcraft, but if the Solomani Navy consolidates around the forty ton launch tube, it would make sense for them to standardize even non fighter smallcraft assets be sized at forty tons. This would include the normal launch facility on ships that have no launch tubes.
102. This makes docking clamps a tad awkward, as you'd need at least a five-tonner.
103. But Solomani dropships suddenly have double fire power, making their interception a bit more dangerous and should result with their payload more likely to arrive at their destination.
104. I was actually advocating a thirty ton dropship based on their capability of using a one ton docking clamp, but the need to load and unload large cargos, not just personnel, seems to make an interior transfer a more attractive option, plus with the thirty minute launching/recovery rule, the capability of having a landing window every thirty six seconds seems more efficient.