Condottiere said:
Spaceships: Armaments and Sandcasting
Sandcasting is remarkably lacking in operational details, but basically the canister is thrown out without guidance or propulsion.
However, if you view the canister as a container format, you can put stuff inside it that can include guidance and/or propulsion, but can only activate after it's been cast out.
In a gravity well, propulsion can be a free outside force that may allow controlled descent; if you need to add a rocket motor, the payload/warhead shrinks, and at it's basic configuration, has to be less than 1d6 missile damage.
However, if you assume a missile is 0.05 tonnes, the canister 0.04 tonnes, and the missile can be miniaturized to 0.03-tonnes, than the basic canister can be sabotted with a mini-missile speced with the basic characteristics of any specific missile type.
I doubt that a canister can act as an effective space mine, by itself.
This seems to be a subject that has a lot of interest lately

I agree that sandcasters need a bit more explanation, and perhaps a bit of expansion as a weapons system. Next time I get to set down with the design bureau I bring it up
If you increase the tech level of the payload. Say as little as 3 levels then you can justify shrinking a short ranged missile into a sand barrel size container, with it's own internal targeting system. You simply point it at the target, let it lock on and kick it out the tube.
Instead of Gunnery skill affecting the missiles accuracy, you simply give it a baseline accuracy with the gunner having no real effect on it's effectiveness since the targeting systems of a sandcaster would be a bit more primitive than a missile launcher.
Condottiere said:
Spaceships: Armaments and Fixed Mountings
1. I disagree with giving smallcraft five weapon slots at one hundred tonnes, but then I disagree that it can be described as smallcraft once it reaches one hundred tonnes.
2. You can substitute four fixed mountings of turreted weapons per hardpoint.
3. That means four fixed mountings of pulse lasers, beam lasers, sandcasters and/or missile launchers, or combinations thereof.
4. For the rather larger weapon systems, upto three plasma guns, or upto particle beams per hard point, or combination thereof
5. For barbette sized weapon systems, only one fixed mounting per hardpoint can be substituted, with the following exception:
6. The torpedo barbette would turn into an actual torpedo tube at five tonnes (should be more) representing launcher and handling equipment, allowing the torpedo to be reloaded internally.
If you look at the rules for starships and the rules for small craft there are a few points where they don't mesh well at all. But if you assume that there are radical structural differences between the two you can take away some of the gritting of teeth suffered by people who look closely at the rules.
Not my favorite solution to the situation..but it works with just a bit of explanation and some slight rewording rather than a rules overhaul.
If you assume A starship hull has to allow for integration of Jump Drive components, and various bits of widgetry that a small craft doesn't. this explains why small craft can mount a few more weapons, and cant support a jump drive.
Small craft get more guns as a slight balance to the fact they cant mount the external/Hull integrated hardware for a jump drive.
he subject of weapons slots, versus hardpoints is a bit of a clash of terms. Since on a starship you have a hardpoint where you can mount a turret, bay, or barbette. Small craft use weapon slots for a single weapon, with each weapon requiring a turret, although you can combine multiple weapons into a single turret,or fixed mount.
once again I dream of the day when a Unified theory of vehicle/smallcraft/starship design graces the pages of Mongoose ( the ruleset I have to work with), and drives away the confusion that haunts us daily....... Let us light candle and hope that someday this dream becomes reality.( Or that Some higher power sees fit to give me some idea of how to work out the differences, and combine them into one seamless form. Hopefully without rendering every design in print obsolete....)