boggo2300
Cosmic Mongoose
a jump bubble is fluff, I'm talking crunch, without a jump net over it a ship held in a forced linkage is not jumping with you.A jump bubble is pretty wide.
And forced linkage basically reels in the caught fish.
a jump bubble is fluff, I'm talking crunch, without a jump net over it a ship held in a forced linkage is not jumping with you.A jump bubble is pretty wide.
And forced linkage basically reels in the caught fish.
wish you could still get those here!This is crunch.
Mongoose crunch.
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I dislike jump bubbles, and therefore don't pay any attention to them.Nostalgia lies.
Jump bubbles simplifies the damaged hull issue, of the lanthanum grid.
And since that is/was skintight, if you towed anything, you have to extent that field over that item.
Hence, jump net.
Though, reverse engineering would indicate how much the grid costs, but not necessarily embedding it in the hull.
Then why is it that the low tech "jump"net can't be used to carry cargo into jump but the higher tech version can? This difference is why I call the first an M-Net and the 2nd a J-Net. One can only be used with a manoeuvre drive and the other with that and Jump Drive.A jump bubble is pretty wide.
And forced linkage basically reels in the caught fish.
Exactly how I'd rule as well. I mean the Core rulebook says there is a jump bubble but nowhere does it say it's big, it could be 2mm from the hull, if it WAS big then you could drag things into jump with you, which would be such a headache to referee you'd be mad to allow it.Then why is it that the low tech "jump"net can't be used to carry cargo into jump but the higher tech version can? This difference is why I call the first an M-Net and the 2nd a J-Net. One can only be used with a manoeuvre drive and the other with that and Jump Drive.
I'd actually say that an attempted jump with an object not within the ship, in a docking clamp or a J-Net results in a failed jump as there is another mass not "part" of the ship in 100 diameters.