Ship Design Philosophy

Spacecraft: Crewing and Engineers

L. The crew may be excused for their lack of intimate knowledge about each and every component but those in the engineering profession are often astounded by how little most people know or understand about ships’ systems.

M. Amongst many others.

N. Engineers have a much greater understanding of the inherent dangers of flying in a compact vacuum-sealed container with a fusion reactor inside, surrounded by tons of explosive liquid-hydrogen fuel.

O. Can't do anything about the vacuum aspect

P. However, solar panels, batteries, and My Chemical Power Plant.
 
Spacecraft: Crewing and Engineers

Q. Having just a little knowledge can be dangerous, so most engineers are content to keep their craft to themselves and only impart those bits of information that the captain and crew need to know.

R. Engineer/zero.

S. My suggestion that you only need a dedicated engineer for seventeen and half tonnes plus of engines, doesn't mean that one crewmember wouldn't need engineer/zero.

T. Also, why engine deflation suddenly looks attractive, especially for smaller starships.

U. For private and commercial vessels, simplification should be considered.
 
Spacecraft: Hulls, Planetoids, and Modularization

1. Up to 75% of a ship’s internal tonnage can be designated as modular.

2. Depends on whether this is calculated on total tonnage, or usable volume.

3. This tonnage cannot include the bridge, power plant, drives or any structure or armour options.

4. Exception, power plant.

5. Calculate Firmpoints or Hardpoints separately for the main hull and any module but the total cannot exceed the total number that would be
allowed for a non-modular ship.


6. The cap can't be exceeded, but, undoubtedly, very loosely interpreted.

7. Making a modular hull increases the cost of the overall hull by the percentage designated as being modular.

8. For example, a 100-ton hull normally costs MCr2. If 30% of the ship’s hull is to be made modular, then the cost of the hull is increased to MCr2.6, which is 130% of the original cost.

9. In theory, a hundred tonne planetoid costs two fifths megastarbux, default, and presumably, a thirty percent modularization raises the cost to five and one fifth hundred kilostarbux.
 
Spacecraft: Hulls, Planetoids, and Modularization

A. If modularization is calculated from total tonnage, from usable eighty percent volume, seventy five percent of total tonnage could be modularized.

B. If modularization is calculated from usable volume, sixty percent of total volume could be modularized.

C. Going by past examples, the total tonnage is used when calculating for reductions in crew complement.

D. And usable volume when calculating the bridge size and cost.

E. As well as the hull armour.

F. I'd say in this case, usable volume is likely the correct metric.
 
Spacecraft: Hulls, Planetoids, and Modularization

G. There could be a lot of reasons why you can't place engineering in a module.

H. With manoeuvre drives and reactionary rockets, it could be that they need to be bolted down to the hull they're pushing.

I. Power plants have a canonical exception, that appears to have been missed by most of us.

J. Jump drives don't actually move the starship in space, just time.

K. So, in theory, no apparent reason not to install jump drives in a module.
 
Starwarships: The Empire's Naval Doctrine Fully Explained

We take an in-depth look at the Naval Doctrine of the Empire on today's Star Wars Legends and Canon lore video!




1. Identify likely threats.

2. All In One.

3. Escorts and auxiliaries.

4. Conservative.

5. Inefficient.

6. Fear.
 
Spacecraft: Hulls, Planetoids, and Modularization

L. In fact, placing a jump drive in a module would make starships affordable.

M. You could buy the hull with the bridge and manoeuvre drives pre installed.

N. And then customize with modules the amount of power plants and type of jump drive you prefer.

O. Or can afford.

P. You could even separately purchase, and mortgage, a jump drive.
 
Spacecraft: Hulls, Planetoids, and Modularization

Q. There are four off shoots.

R. Podularization, which is very poorly understood.

S. Breakaway hull, expensive and invasive.

T. Docking clamps.

U. And welding together miscellaneous hulls.
 
Spacecraft: Hulls, Planetoids, and Modularization

V. And then there's the bridge, and presumably, any number of other control centres.

W. There's no reason that bridges can't be modularized.

X. In fact, detachable bridges are basically modules.

Y. Though, it could be debated that they are a variant of breakaway hulls.

Z. Though, there doesn't seem to be any structural reason that bridges need to be permanently attached to a hull.
 
Spacecraft: Hulls, Planetoids, and Modularization

1. Two other examples are spinal mounts, and launch tubes.

2. I'll give the explanation it's about alignment.

3. You need those particles, or ball bearings, to be linearly accelerated in a straight line.

4. Without hitting the sides of the weapon system.

5. And with launch tubes, spitting out a spacecraft every thirty six seconds, you don't want to do that, either.

6. So, the theory would go, modularizing these components outside the keel of the spacecraft would block that.

7. Manufacturing them in a modular fashion is alright.

8. Installation would ensure that everything aligns.

9. Removing either one of them, and reinserting a replacement component, would require realignment.
 
Spacecraft: Hulls, Planetoids, and Modularization

A. The smallest feasible bridge is a small categorized one, at a quarter megastarbux.

B. In theory, you could have a cockpit, and a command centre specialized in jumping operations.

C. That would be, respectively, two and a half tonnes, plus six tonnes, total eight and a half tonnes.

D. Though, at ninety six tonnes, default bridge is six tonnes, small bridge would be three tonnes.

E. Cost would be fifteen kilostarbux, plus a quarter megastarbux.

F. Advantage would be that bridge operations would have no penalty, and that jumping has a plus one.
 
Spacecraft: Hulls, Planetoids, and Modularization

G. If you install a small bridge, you accept a penalty of minus one to bridge operations.

H. At acceleration factor/one, this might not matter.

I. For piloting.

J. This gives you time to think about your next move.

K. Or, just install a cockpit, which seems proof to two kilotonnes.
 
Spacecraft: Design Principles in Sci-Fi Spaceships

Spacedock breaks into design principles and requirements for Sci-Fi Ship Design.




1. Doctrine - chicken and egg.

2. Ratios.

3. Logistics.

4. Artificial limitations.

5. Compatibility.

6. Control of the logistics chain.

7. For, but not with.

8. Generally, you build a platform around a weapon system.

9. Aesthetics.
 
Spacecraft: Hulls, Planetoids, and Modularization

L. Having a sensor workstation moves that function out of the bridge.

M. Thus, bypassing the minus one small bridge penalty.

N. If you stare long enough into the abyss, it would cancel out that minus one penalty, in any event.

O. That would leave us with astrogation, life support, and ship security.

P. I suppose, we could give each a separate workstation, as well.
 
Spacecraft: Hulls, Planetoids, and Modularization

Q. At a hundred tonnes, it shouldn't be too hard for the pilot to keep physical track of the life support machinery.

R. For monojumpers, minus one penalty would be about the same as calculating a bijump.

S. Ship security would be about the same as life support.

T. Except for final approaches, piloting would be mostly on automatic.

U. Sensors are likely less vital on regular trade routes, except for the imminent collision alert.
 
Spacecraft: Hulls, and Spin Gravity and Centrifuge Habs in Sci-Fi

Spacedock delves into spin gravity and centrifuge habs in sci-fi ships and stations.




1. Presumably, cheaper.

2. Kidney stones.

3. Centrifugal force.

4. Coriolis force.

5. Motion sickness.

6. Gravitational force adjustable.

7. Connections and plumbing.

8. Spin entire spacecraft.

9. Docking and spin rate.
 
Spacecraft: Hulls, Planetoids, and Modularization

V. At twenty five kilotonnes per tonne, I don't think that modules have gravitational tiles.

W. The artificial gravitational field, if any, has to be installed in the hull, outside of the module.

X. Though, if you think about it, you could install artificial gravity tiles in the module, and create artificial gravity in what nominally would be a non gravitated hull.

Y. Doesn't really apply for planetoids.

Z. Since they have organic gravity.
 
Spacecraft: Hulls, Planetoids, and Modularization

1. By that logic, detachable bridges don't have gravitational tiles, either.

2. Doubling the cost of a non gravitated spacecraft tonne appears to be the way to apply that.

3. In theory, halving the default cost of the planetoid hull tonne would remove gravitational floor tiles.

4. Though, that would imply that gravitational tiling costs twenty five hundred per tonne.

5. Whereas default times that by a factor of ten, to twenty kilostarbux per tonne.

6. Dispersed would make that twelve and a half kilostarbux per tonne.

7. Light dispersed configuration hull would drop that to nine and three eighths kilostarbux per tonne.

8. In that light, it would appear that planetoids are really maximum bang for buck

9. Until you need to drop them down the rabbit hole.
 
Inspiration: Battle Beyond the Stars. 1980. 4K Restore and Upscale. Adventure Sci-fi Full Movie.

A farm boy recruits a band of outlaws to save the planet Akir from forces that threaten to wipe them out from the face of the universe. A battle stretching beyond the stars begins here.

Directed by Jimmy T. Murakami, Roger Corman
Writers - John Sayles & Anne Dyer
1980

Bazooka Bunny restored the footage with the latest AI software to 4K.
Battle Beyond the Stars. Feature Film
Colour
Res: 3840x2160
Released: 8th September 1980
4K AI restore by Andrew Dymond




1.
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2. Risings.

3. Thanks for the mammaries.

4. Davros.

5. Turkey baster.

6. Space cowed boi.

7. Youtube tutorial.

8. Telekinetic assisted suicide.

9.
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A.
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B. Dingle dangle pringle his transistors.

C. Recharge his capacitators.

D. Stimulate his solenoid

E. Your torque bar, it slipped it's groove.

F. Bay eye stalks.

G. Live fast, fight well, and have a beautiful ending.

H. I'll pick happy ending.

I. You've never seen a Valkyrie go down.

J.
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K.
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