Condottiere said:
Spaceships: Modular Hull
1. Modules should have the option for armour, since you might want to match it with the rest of the hull.
2. Armour for the primary hull should be pro rata, since you only need to protect those areas. Unless the idea is to put an armoured layer between the main hull and the modules.
3. Modules aren't subject to the hundred tons per hardpoint rule, so basically a bunch of ten ton modules could each possess a hardpoint.
4. Same with launch facilities; you could place a hangar in each module and have a more or less simultaneous launch.
As it was explained to e while writing for mongoose....an independent module attached to a ship by docking clamps is treated as a separate vehicle/vessel. It is not included in the tonnage of the parent vessel but it does decrease Jump range and Thrust values as per rules under the docking clamps.
Normal modules such as those mounted on modular cutters, or modular star ships become part of the vessel, taking up hull tonnage and requiring power/life support from the parent vessel. They cant be used to side step weapons restrictions and provide more weapons than the ship would normally carry....although they do allow a ship to swap out combat systems quickly.
Specifically I was told to build an independent self powered Module for star ships as if they were small craft without drives, or a bridge/cockpit...if you want to add independent weapons a , power source, bridge/cockpit, and a computer as well as required fire control systems.
Using an independent module would allow you to mount more weapons than would be allowed by the rules..however...it would affect the thrust of a ship, and it's jump range. the tonnage of the parent vessel, and all attached modules is added together and rounded to the next highest 100 ton break on the drive/reactor tables....
Example: a 100 ton vessel with 75 tons of modules would count as a 200 ton vessel. it's thrust and jump range would be calculated for a 200 ton vessel with the same drives as the 100 ton carrier vessel.
You could conceivably include a 60 ton module with a 50 ton weapons bay, ammo storage, cockpit and a small reactor/fuel tank....then equip a 100 ton ship with a docking clamp and end up with a 160 ton ( 200 tons for thrust and jump) ship with a hard point and weapons bay...although to mount an energy bay would require a small craft type G reactor...
3 tons for reactor
1.5 ton for fuel ( 2 weeks)
1.5 tons for cockpit
leaving 4 tons for ammo or crew stateroom.