Ship Design Philosophy

Starwarships: The Roles of Frigates in Sci-Fi Space Warfare

Spacedock delves into the role of frigates in sci-fi space warfare.




Depends - could be entangled with cruiser.

I'd say general purpose, specialized, and/or multirole.
 
Spaceships: Life Support and Camping Out

V. Oxygen is the third most abundant element in the universe, following #hydrogen and #helium.

W. It makes up approximately 0.9% of the total mass of the cosmos. While this may seem like a small percentage, it is actually quite significant considering the vastness of the universe.

X. Oxygen is primarily produced through photosynthesis, a process carried out by plants, algae, and some bacteria. During photosynthesis, these organisms convert carbon dioxide and sunlight into oxygen and glucose.

Y. While oxygen is present in space, it is not freely available in its molecular form. Instead, it is often found combined with other elements, such as carbon and hydrogen, in compounds like water and carbon dioxide.

Z. Despite decades of astronomy, molecular oxygen (the stuff you can breathe, comprising two atoms, O2, joined together) is almost nonexistent. As Science.org notes, in space, hydrogen molecules, H2, outnumber O2 by a million to one.
 
Spaceships: Life Support and Camping Out

1. One solution to oxygen dilution is a mobile life support vehicle.

2. An air/cart.

3. Considering how narrow our spacecraft corridors are, they could get in the way.

4. In theory, we could use a scaled down air/raft, and have it float near the ceiling.

5. Cheaper option might just put rails on the ceiling, and use a light ground vehicle in a rail rider configuration.

6. Could also use it as an internal delivery system.

7. Possibly, people mover.

8. It's possible, that you might need to make a height adjustment for the corridors.

9. Or just have a fairly flat rail rider.
 
Spaceships: Life Support and Camping Out

A. What we could do is have a self powered autonomous ski lift.

B. You could attach it to one rail, and use it as a people mover on long corridors.

C. If not through most of the spacecraft.

D. Being autonomous, it could be Ubered, or park itself in a side corridor to give others with right of way.

E. You could either have a seat, or just a foot space, if you feel sitting is too undignified.

F. Probably cheaper than an elevator or light rail.
 
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Spaceships: Life Support and Camping Out

G. Light ground vehicle costs three quarters of a kilobux per space.

H. Default technological level is four.

I. On rails, agility probably wouldn't matter, unless it's getting out of the way.

J. Maximum number of spaces is twenty, wich conceivably would be gondola or elevator class.

K. Shipping is half a tonne per space, which I interpret to mean that how much clearance area it needs.
 
Spaceships: Life Support and Camping Out

L. On the other hand, we could go with my original concept to provide life support to spacecraft.

M. Staterooms cost one eighth of a megastarbux per tonne, usually distributed in four tonne lots, and has a fresher; presumably furnished.

N. Stables cost twenty five hundred per tonne, need minimum ten tonne lots, and have waste collectors, presumable sufficient for ten cows or twenty humans.

O. It's important to understand exactly where and how large the life support facilities, and waste disposal for the stables, are.

P. Especially, if you superimpose, or colocate, another facility in or on, the stables.
 
Starwarships: Why Are Klingon Battleships so Insane? Feat: @scienceinsanity6927

Today we take a look at the design lineage of klingon Battleships. An Eclectic and often perplexing smorgasbord of design philosophies and concepts. in order to do so i am joined by @scienceinsanity6927 to show him the best... and the worst that the klingons have on offer...




1. Tigressii are likely to remain fleet flagships and attached carrier.

2. Modularization versus bespoke.

3. Catamarans.

4.

5. Flying brick.

6. Stranded walrus.

7. Breakaway hull.

8. Batarang.

9. Upgraded.

A.

B. https://i.gifer.com/EIi.mp4

C. Flexing - presence, not power projection.

D. Suspect massive power drain.

E. Turbo charged power plants.

F.
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G. Command bridge.
 
Spaceships: Life Support and Camping Out

Q. In theory, you could stablize the entire hull.

R. At default cost, that would be only an increase of five percent across the board.

S. You still have to pay two hundred fifty starbux per tonne of stables.

T. However, what you could do is rolling life support.

U. Activated as a human was within a specific zone, and shut off as he left.
 
Spaceships: Engineering and Discrete Gravitic Compensation

Another important feature of all manoeuvre drive systems is gravitic compensators or ‘G compensators’. These enable a ship to engage in high levels of thrust without adversely affecting the crew contained inside. Ships are typically equipped with enough gravitic compensation to counter whatever Thrust score the ship has. Therefore, a ship with Thrust 4 is also equipped to compensate for 4 Gs of thrust.


This implies that that the amount of gravitic compensators contained within a manoeuvre drive, can be adjusted.
 
That's not enough.
The "lateral g forces" experienced during maneuver/evade would be the equivalent of 10s to 100s of "g"s depending of the time spent accelerating.

Get in your car - drive at 30mph around a bend.

Now repeat at 40 mph.

Then 50...

Acceleration compensation is one of those magic technologies that the authors didn't really understand. The handwave is it doesn't matter thanks the compensators, in "reality" those compensators are not just rated for the m-drive thrust, they also have to be rated for maneuvers...
 
To reiterate, field effect.

But, more importantly, it's an add on, which if replicable, could be used independently with reactionary rockets, assuming you can separate it from the rest of the manoeuvre drive.
 
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Inspiration: FULL AUDIOBOOK - Vaughn Heppner - The A.I. [1-2]

Dive into the immersive world of 'The A.I.' by Vaughn Heppner with this complete audiobook experience. Join a thrilling journey into the realm of artificial intelligence, where technology and humanity collide in unexpected ways. Vaughn Heppner's storytelling brilliance comes to life in this gripping audiobook, exploring the consequences and possibilities of A.I. in a futuristic setting. Immerse yourself in the story, and let the audiobook transport you to a world where the lines between man and machine blur. Don't miss out on this captivating audiobook adaptation of Vaughn Heppner's thought-provoking work.




It's not bad, though audio sucks from book/six onwards.
 
Starwarships: Why Star Wars carriers are SO dominant

We'll take a look at Star Wars carriers and try to decide what makes them good or bad. All that and more on today's Star Wars lore video!




1. Flight decks on top.

2. You want to figure out what to do with them, in advance.

3. Hybrids.

4. Hangar space, varies.

5. Mothership.

6. Non player characters, hirelings, and henchmen.

7. Battlestars.
 
Inspiration: Analyzing Red October - Stealth Submarine Breakdown

Spacedock delves into the iconic prototype submarine Red October, as seen in The Hunt For Red October.




1. Pop out the cargo hatch, and launch a Javelin.

2. Ion drives.
 
Inspiration: Starship Simulator - Official Game Overview

Join developer Dan Govier at Fleetyard Studios for a deep dive into Starship Simulator, an upcoming sci-fi space exploration sandbox game set 200 years from today. The video gives us a tour of the ship, crew roles, tasks, ship customization, exploration, and more. A Kickstarter campaign for Starship Simulator is available now, and a demo is available on Steam.

In Starship Simulator, do your part to keep the ship and its 200+ crew members well-maintained as you travel across a procedurally generated galaxy. Find habitable worlds, uncover compelling mysteries, and make first contact with aliens through careful dialogue choices.




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Spaceships: Accommodations, Inertial Compensation, and Deckchairs

It occurs to me, that under inertial compensation, you don't need acceleration couches.


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