Ship Design Philosophy

Spaceships: Armaments, Ordnance, and Being Smart

1. The launching platforms, that is racks and bays, are tagged as smart.

2. However, does that imply that they impart their smartness to the ordnance they launch?

3. If so, the ordnance itself does not have to be smart.

4. Yet, most missiles and torpedoes are tagged as smart.

5. I'd say that ordnance would need to be smart, rather than the launcher.

6. Having said that, it appears that ion and ortillery designated ordnance aren't smart.

7. That seems an editorial mistake, twice, in both missile and torpedo subsections.

8. Though, unguided kinetic missiles are tagged as Orbital Strike, which would suffer DM-8 when attacking targets that can manoeuvre in ship combat.

9. An ortillery ordnance could arguably be without smartness, but it would leave an ion missile or torpedo severely handicapped, unless it's a stand off weapon with a really large area of effect, in which case, it would be potentially more than one spacecraft without power.
 
Inspiration: Space Patrol 2100 The Good, the Bad and the Ugly Martians

Presenting Space Patrol 2100 Episode 1 “The Good, the Bad and the Ugly…Martians”. The year is 2100. Earth, Mars and Venus have formed the United Galactic Organization to maintain peace throughout the galaxy. At Jupiter Scientific Headquarters, two Martians arrive hell bent on making an illegal fortune by hunting the indigenous population of wild Loomies. When Central Control on Earth loses contact with Jupiter, Colonel Raeburn orders Captain Larry Dart to investigate. Dart and his diverse crew, Husky, a Martian, and Slim, a Venusian, blastoff in their Galasphere spaceship and land on Jupiter. Dart & Husky journey to Scientific HQ and find a terrified Jovian who says the Martians killed all the scientists and are now hunting the Loomies for their fur-covered skins. Will our heroes be able to stop the slaughter? The original Space Patrol is a British science-fiction television series written and produced by Roberta Leigh, featuring marionettes. It was produced in 1962 and the 39 episodes were broadcast from 1963 to 1968. Voices & sound effects are from the original TV broadcast. There are content alterations and additions. The original episode is entitled “Swamps of Jupiter”.

For all ages or anyone who is young at heart. I hope you enjoy.




Space Patrol in colour. Episode 1, The Swamps of Jupiter, by Roberta Leigh

The first episode of Space Patrol, The Swamps of Jupiter, aired on April 7th 1963. Captain Dart and his crew are sent to investigate the loss of contact with a scientific base on Jupiter.

All 39 episodes of Space Patrol are in Black and White but I've colourised them all!

Space Patrol is a British science-fiction television series featuring marionettes that was produced in 1962 and broadcast beginning in 1963. It was written and produced by Roberta Leigh in association with the Associated British Corporation.


 
Spaceships: Armaments, Ordnance, and Being Long Range

1. It's not clearly explained how giving a missile longer range, or a torpedo, effects performance.

2. Long Range: The range for the weapon is increased by one band, to a maximum of Very Long.

3. Being self motivated, missiles and torpedoes deal more with time, than space.

4. Long-range missiles do not reduce their salvo strength every five rounds.

5. It's quite possible that long range can be tagged on any missile, at plus two technological levels, to prevent half the ir number going walkies.

6. Maybe torpedoes get an extra ten rounds to wander around.

7. Standard missile, technological level seven, acceleration factor ten, four dice, smart, quarter megastarbux for twelve.

8. Customized standard missile, technological level nine, acceleration factor ten, four dice, smart, long range, 312'500 starbux for twelve.

9. Or you could give the missile another five rounds of propellant, so it can wander around for ninety minutes.
 
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Spaceships: Armaments, Ordnance, and Fragmentation Missile

1. Upon reaching a target, the missile will make attack rolls against that target and up to three others within Adjacent range.

2. Fragmentation missiles are also an effective counter to other missiles when targeted at another missile salvo, reducing the number of missiles within the salvo on a one-for-one basis.

3. The one for one meaning is unclear.

4. At a minimum, one assumes upto four missiles, since it can take out minimum five tonne spacecraft, and birds of a feather, flock together.

5. You could role three dice, for salvo reduction, but I suspect that's not the intent.
 
Spaceships: Armaments, Ordnance, and Missile Container/Launcher

1. Instead of reloadable turret-mounted launchers, missiles can be carried in a firmpoint or hardpoint-mounted container/launcher.

2. This is a disposable lightweight box containing all the connections and support systems required to maintain a missile in ready-to-fire condition.

3. Problem is, no weight given.

4. It's possible you could take a single, and javelin some unlucky vehicle.

5. But the way it's phrased, you need to attach it to at least a firmpoint, which gives the guidance and power required.

6. Operators routinely practice a standard manoeuvre whereby massed utility boats slave their
launchers to a warship’s guidance system and deliver a salvo of missiles before scattering
and running for cover.

7. In theory the missile-armed craft should be able to escape whilst the ‘proper’ system defence boats engage the enemy but the tactic has never been tried in a major conflict.

8. Variant of area defence, except set to offence.

9. Cheap missile boats, with shades of ad hoc.
 
cat_as_a_captain_of_spaceship__photography_by_coolarts223_dfwimtn-fullview.jpg
 
Aslan are not cats, are not descended from cats, have only a vaguely lion like appearance (despite the artists over the years getting it totally wrong by not reading the source material).
 
Aslan are not cats, are not descended from cats, have only a vaguely lion like appearance (despite the artists over the years getting it totally wrong by not reading the source material).
All true, cute picture even so. Uplifted Cats anyone? You *know* a cat loving geneticist took one look at the Vargr and said this will not do...
 
Spaceships: Engineering and Inertial Compensation

1. Gravitic compensators are limited to the thrust rating of the ship; for example, a ship with 2G of thrust can only compensate for 2G of acceleration.

2. Badly phrased.

3. Unless, inertial compensation is limited to the acceleration felt by the (space)ship, rather than the rating of the manoeuvre drive, or even the acceleration created by the manoeuvre drive.

4. As such, it implies that inertial compensation is created in reaction to the thrust produced by the manoeuvre drive, rather than just a passive field effect.

5. Though it expresses itself in a field effect.
 
Spaceships: Armaments and Smaller Weapons

1. Weapons of up to 250 kilograms may be mounted on spacecraft using 0.25 tons per weapon.

2. They are attached to fixed mounts on any spacecraft of less than 50 tons adding Cr5000 to the cost of each weapon, or small pop-up turrets operated from a remote station on larger ships at an added cost of Cr50000 per weapon.

3. Either way, these weapons draw no Power from the spacecraft since it is assumed their energy requirements are tiny in comparison to other systems, and they consume neither hardpoints nor firmpoints.

4. You probably could leverage some quarter tonne weapon systems in a niche role.

5. Small weapons with a mass of more than 250 kilograms consume an amount of space equal to their mass, to a minimum of one ton.

6. Might as well go right up to border, since you allocate a tonne in any event.

7. These must be mounted in turrets (if they mass one ton or less) or fixed mounts and consume no Power.

8. That no power caveat looks ripe for exploitation, especially if you have a dirtside analogue.

9. I am thinking about fusion weapon systems.
 
Yeah, I've been thinking about that.

I think it's more of an adaption of current current types of warfare, on an interstellar scale, or a planetary one.

For example, you have escort starwarships doing ASW - Anti Stealth Warfare.

And, of course, AAW, anti aerospace warfare, against anything too small to be individually targetted.

If you have a have a large enough navy, you can have specialized ships, the biggest might be anti aerospace light cruisers.

At lower end, minesweepers and mine hunters.
 
Spaceships: Armaments and Fusion Weapon Systems

1. Those without radiation protection who are nearby when a FGMP is fired will suffer a potentially lethal dose of radiation.

2. Which leaves you curious what happens when you use the dirtside vehicle and the spacecraft variants.

3. While gunners could be suited up in battledress, maintenance personnel must hate servicing them.

4. Because, I presume, the bays, barbettes and turrets would be impregnated by radiation.

5. Hard to dock at a starport, after combat, since the radiation alarms must be going crazy.

6. On the bright side, boarders would be scrambling to get out of line of sight of a fusion weapon system

7. Seems foolhardy to fire one off within the confines of a spacecraft.

8. At the personal level, if everything is radiated, that would include the Fusion Gun Man Portable.

9. And the gravity suspension system.
 
Inspiration: Star Wars directed by Guy Ritchie

What if Star Wars were directed by Guy Ritchie?

Thanks to AI technologies, we can explore what George Lucas Star Wars might have looked like if they were directed by Guy Ritchie. In this video, I use the power of artificial intelligence to see how characters Luke Skywalker, Han Solo and Chewbacca, Princess Leia, Darth Vader, Obi-Wan Kenobi, Yoda, Jabba the Hutt, R2-D2, C-3PO would look like in a different universe.


 
1. I am trying to figure out if it's feasible to have kinetic point defence.

2. I do believe Star Trek has phase array energy weapon systems.

3. Anti missile missiles starts straining the cost benefit curve; I would think it would be part of a layered defence.
 
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