OK, here they are.
Chronos Gunship - Skirmish - Crusade
Earthforce Legends from the Dilgar War constantly raved about the Olympus Gunship and it's performance. Aggressive Captains could perform miracles with this ship. A subculture of these captains, in part inspired by Dilgar methods, lobbied to build a modern equivalent after the Earth-Minbari War. The Earth Alliance's lack of ability to damage Minbari ships meant that there was a willingness to listen to new ideas on how to do damage. Ultimately the project lost prestige when a crewman assigned to one of the gunships wrote an article titled "We might as well just ram the F***ers, we'll have the same chance at survival" in the New York Times. The ships were kept in use however, the Gunships were the bastion of glory hunters and criminals seeking remission of sentence.
Speed: 6
Turn: 2/45o
Hull: 6
Damage: 16/3
Crew: 18/5
Troops: 2
Craft: None
Special Rules: Anti-Fighter 2, Interceptors 2
In Service: 2268+
Weapon Range Arc AD Special
Heavy Laser Cannon 18 B 3 Beam, DD
Trym Gunship - Skirmish - Crusade
In response to the article "We might as well just ram the F***ers, we'll have the same chance of survival" one of the members of the Gunship project argued that the Chronos Gunship just didn't have enough firepower. This testbed vehicle removed all secondary weapons and all defensive equipment and replaced it with capacitors to power an extra beam. It just takes just one media savvy war hero to get the plum job of a one way trip like this. Capt. Kobayashi has a mission to bring back Bushido, the way of the warrior, this is his chance. He and his hand picked crew are just looking for the chance to prove themselves. The extra capacitors proved dangerous to the crew and the ship was decomissioned when Capt. Kobayashi refused chemotherapy.
Speed: 6
Turn: 2/45o
Hull: 6
Damage: 16/3
Crew: 18/5
Troops: 2
Craft: None
Special Rules: Unique
In Service: 2270-2273
Weapon Range Arc AD Special
Heavy Laser Cannon 18 B 3 Beam, DD, SL
Heavy Laser Cannon 18 B 3 Beam, DD, SL
*The Trym can choose to ignore the Slow Loading trait of one of the weapons by not reloading the second.
Advanced Nova Dreadnought - Raid - Crusade
After the Earth Civil War removing Pres. Clark from power there was a pressing need to find ships, any ships as quickly as possible. Various previously decommissioned Nova's were to be found around Earth Alliance territory. These were quickly fitted out with more modern weapons. When newer Marathons were ready to be deployed these ships were set to be decommissioned again. They were not however as outlying colonies and private security contractors bought them for orbital defence. Earthforce permitted private contractors to operate warships to relieve Earthforce of patrol duties as well as providing auxiliary ships during conflict. They were later brought back into Earth Force service when the mini beam equipped Advance Novas proved exceptionally good at protecting convoys and fleets against heavy fighters.
Speed: 6
Turn: 1/45o
Hull: 5
Damage: 36/9
Crew: 45/12
Troops: 2
Craft: 4 Aurora
Special Rules: Anti-Fighter 2, Interceptors 2, Lumbering
In Service: 2265+
Weapon Range Arc AD Special
Heavy Pulse Cannon 12 F 8 Twin-Linked
Heavy Pulse Cannon 12 P 8 Twin-Linked
Light Laser Cannon 15 P 6 Mini-Beam, Slow-Loading
Heavy Pulse Cannon 12 S 8 Twin-Linked
Light Laser Cannon 15 S 6 Mini-Beam, Slow-Loading
Heavy Pulse Cannon 12 A 4 Twin-Linked
Orestes Upgrade - Battle - Third Age
After the Earth-Minbari War there was a pressing need to find any serviceable warships. Again the recently decommissioned Orestes found renewed life. However, the Orestes was big scary and had a big gun. This proved sufficient for private contractors and minor Earthforce outposts. Yet another round upgrades was needed. Earthforce permitted private contractors to operate warships to relieve Earthforce of patrol duties as well as providing auxiliary ships during conflict.
Speed: 6
Turn: 1/45o
Hull: 6
Damage: 48/10
Crew: 55/12
Troops: 2
Craft: None
Special Rules: Anti-Fighter 3, Interceptors 2, Lumbering
In Service: 2248 - 2265
Weapon Range Arc AD Special
Heavy Laser Cannon 25 B 6 Beam, Double-Damage
Medium Pulse Cannon 12 F 12 Twin-Linked
Medium Pulse Cannon 12 P 14 Twin-Linked
Medium Pulse Cannon 12 S 14 Twin-Linked
Medium Pulse Cannon 12 A 6 Twin-Linked
Orestes Final Upgrade - Battle - Crusade
After the Earth Civil War removing Pres. Clark from power there was a pressing need to find ships, any ships as quickly as possible. Mothballed Orestes hulls and not yet decommissioned Orestes' serving in marginal systems were brought back for refitting with more modern weaponry. It was useless to advanced space combat though. By this time the comparison of "deploying a ship fighting at Trafalgar in the Jutland Battle Line" was starting to prove exceptionally correct. The Orestes hull allowed for heavy weaponry, but it was looking more and more like an orbital defence satellite which could move between planets.
Speed: 6
Turn: 1/45o
Hull: 6
Damage: 48/10
Crew: 55/12
Troops: 2
Craft: None
Special Rules: Anti-Fighter 3, Interceptors 2, Lumbering
In Service: 2265+
Weapon Range Arc AD Special
Heavy Particle Cannon 35 B 4 Beam, Triple-Damage
Medium Pulse Cannon 12 F 4 Twin-Linked
Light Laser Cannon 15 F 8 Mini-Beam, Slow-Loading
Medium Pulse Cannon 12 P 6 Twin-Linked
Light Laser Cannon 15 P 8 Mini-Beam, Slow-Loading
Medium Pulse Cannon 12 S 6 Twin-Linked
Light Laser Cannon 15 S 8 Mini-Beam, Slow-Loading
Medium Pulse Cannon 12 A 2 Twin-Linked
Light Laser Cannon 15 A 4 Mini-Beam, Slow-Loading
P.S. Every new ship needs a story. I might want to reduce the Orestes' to Raid and Remove the Boresight Lasers like the Batrado vis a vis the Avioki.