Nightmares about Minbari
Mongoose
Hi all
This idea came up while replying on another thread, but additional thought makes me thing that it could be a good one.
The intent is to put a game mechanic limit on ship selection in pick up games, and ensure that rare ships don't put in too many appearances.
Each ship would be listed with a density or availability rating. Original idea was a maximum number of them that might be found in a standard size fleet. However an alternative would be availability bands, such as common, uncommon etc.
The point is that the use of one rare ship doesn't stop you using others, just stops you building a fleet from the same hull type.
Don't know if there are already plans for the new game to cover this. If there arn't, then maybe this is something worth considering.
Incidentally, it would also rule out the single hull fleets that give some people kittens.
This idea came up while replying on another thread, but additional thought makes me thing that it could be a good one.
The intent is to put a game mechanic limit on ship selection in pick up games, and ensure that rare ships don't put in too many appearances.
Each ship would be listed with a density or availability rating. Original idea was a maximum number of them that might be found in a standard size fleet. However an alternative would be availability bands, such as common, uncommon etc.
The point is that the use of one rare ship doesn't stop you using others, just stops you building a fleet from the same hull type.
Don't know if there are already plans for the new game to cover this. If there arn't, then maybe this is something worth considering.
Incidentally, it would also rule out the single hull fleets that give some people kittens.