Deleriad
Mongoose
kintire said:The problem with defense was that unlike Dodge it was not a skill but a natural ability and could never fail. As you say, great to have but a little out of keeping with the way the rest of the skills worked.
It looks like it may be sneaking in through the back door. If everyone's going to have to be making aimed blows against any shield user or see a proportion of their blows just hit the shield, that's effectivly the same. Shields basically give 40% Defence (aimed blows are -40% I think? My mind's gone blank but its something like that). Either that, or they give a base miss chance of a set percentage based on how many locations they cover (rolled a left arm hit on the d20? too bad!)
Still, maybe that's not a bad thing.
Do keep in mind that you are discussing a house rule. There is nothing in MRQ about a shield automatically protecting a location - unless I have missed it.
RQ3 used to have a rule that you could set your shield against a missile weapon and use it as cover. This did not apply to melee.
I think as well there was a possibility to use a fighting style where you attached a buckler to your left arm and it provided half of its APs to the left arm location. I *think* it only worked with 2h spears but I could be badly misremembering.
Finally there was a fighting style where you could be strapped into a hoplite shield and 2h spear. I forget the exact drawback but I always ran it as requiring a huge penalty for the user.