Secondly, what can you do with internalised elementals? For example, how big does an Air Elemental have to be in order that the shaman can fly? POW equal to SIZ? X points of SIZ per Intensity?
daxos232 said:PhilHibbs wrote:
Secondly, what can you do with internalised elementals? For example, how big does an Air Elemental have to be in order that the shaman can fly? POW equal to SIZ? X points of SIZ per Intensity?
I would like to know the answer to that question as well.
The first one is the biggie: how, game-mechanically, do shamans go about acquiring new spirits? A player in my game started out with the basic one Intensity 2 spirit, what does he need to do to get more? The obvious answer is, "discorporate and go looking around the spirit plane and see what he can find", but that's not a great answer. I don't want to run a solo game session that no-one else takes part in, and it's dramatically unsatisfying if he ends up dying while trying to get hold of the basic tools of his trade.
Negotiating with a Spirit
To bargain with a spirit for its aid, the spirit must be willing to negotiate and the supplicant able to communicate with it. This requires the supplicant to be of at least Devotee rank and successfully enter a ritual trance. Conversely the supplicant can be discorporated by a shaman's fetch, the Spirit Walking skill of a high shaman, or the spirit itself, so that bargaining is performed directly on the Spirit Plane. Once communication has been established, the supplicant may either request the spirit's aid to perform a single task in return for performing a like service for the spirit; or he may offer to form an alliance with the spirit, in which case the supplicant gains its name with which it can be summoned in return for seasonal propitiation.
Such bargains can be settled by Games Master fiat, or resolved with an Opposed Test of suitable skills, such as the supplicant's Influence skill versus the spirit's Persistence. Failure to reach an accord has no further effect. Fumbling the roll however, may cause the spirit to react angrily.
Binding a Spirit
To capture and bind a spirit instead, the binder must enter the Spirit Plane (using the same methods as with negotiating) and engage it directly in spirit combat. If he is able to beat the spirit down to zero Magic Points, and its POW does not exceed the limit set by his Spirit Binding skill, he may then bind it into a physical object; usually an item with ritual and congruent significance. Such objects, once bound with a spirit, are known as fetishes.
The recipient of a bound spirit does not necessarily need to have captured it himself. Shamans may locate and bind spirits for other tribal members. However, once the spirit is passed over to another, the recipient must perform all duties and responsibilities concerning it, and it counts against the recipient's maximum number of spirits they can hold at any one time.
I was going by this, from the Spirit Combat section:Loz said:To help answer this question, I'm going to quote the sections on Locating and Binding spirits from the RQII rules.
...Binding a Spirit
To capture and bind a spirit instead, the binder must enter the Spirit Plane (using the same methods as with negotiating) and engage it directly in spirit combat. If he is able to beat the spirit down to zero Magic Points, and its POW does not exceed the limit set by his Spirit Binding skill, he may then bind it into a physical object; usually an item with ritual and congruent significance. Such objects, once bound with a spirit, are known as fetishes.
Neither method of gaining a spirit's aid, whether bound or negotiated, results in the shaman's dying if he is unsuccessful.
Since the shaman is discorporated and away from his body, he can't be posessed so the only outcome listed is death. It had occurred to me that the shaman could plead for his life and offer some service in recompense for attempting to bind the spirit, I wouldn't have just killed the character like that, but them's the RAW, and something needs to be done about it, because not all GMs are the kind that think outside the book.RQ2 p142 said:Combat continues until one of the combatants is reduced to zero
Magic Points. At this point the loser may automatically be either
Possessed (if mortal), Bound (if a spirit), Exorcised (if currently
possessing a mortal) or Dissipated (destroyed). If the dissipated
spirit was a discorporated mortal, then the physical body dies with
the destruction of its soul. Some spirits can recover from being
dissipated if they have the Recurring trait.
You are being too literal again. The operative word in the quote is may.PhilHibbs said:I was going by this, from the Spirit Combat section:
RQ2 p142 said:Combat continues until one of the combatants is reduced to zero
Magic Points. At this point the loser may automatically be either
Possessed (if mortal), Bound (if a spirit), Exorcised (if currently
possessing a mortal) or Dissipated (destroyed). If the dissipated
spirit was a discorporated mortal, then the physical body dies with
the destruction of its soul. Some spirits can recover from being
dissipated if they have the Recurring trait.
As Loz pointed out, defeat doesn't necessitate death. There are plenty of things a spirit can do, the number one being simply to let the shaman go. Besides which, just because he has travelled a little way on the spirit plane it doesn't mean he cannot be possessed. Its more a question of whether the GM wishes to use this as a roleplaying opportunity.PhilHibbs said:Since the shaman is discorporated and away from his body, he can't be posessed so the only outcome listed is death.
It says may, not must. Not all GMs go out of their way to misinterpret the spirit of the rules or cast away common sense either.I wouldn't have just killed the character like that, but them's the RAW, and something needs to be done about it, because not all GMs are the kind that think outside the book.
PhilHibbs said:Secondly, what can you do with internalised elementals? For example, how big does an Air Elemental have to be in order that the shaman can fly? POW equal to SIZ? X points of SIZ per Intensity?
Oh, I'd kind of forgotten that elementals had physical stats as well. Oops.Vagni said:PhilHibbs said:Secondly, what can you do with internalised elementals? For example, how big does an Air Elemental have to be in order that the shaman can fly? POW equal to SIZ? X points of SIZ per Intensity?
I would run it as for a sylphs attack. A sylph/air elemental (or number of sylphs combined as per the Kolat cults 'Good Friends') can pick up and move a number of SIZ points equal to or less than its STR. It's movement is 20m per round.
Mongoose Pete said:You are being too literal again. The operative word in the quote is may.PhilHibbs said:At this point the loser may automatically be either
Possessed (if mortal), Bound (if a spirit), Exorcised (if currently
possessing a mortal) or Dissipated (destroyed).
1. (used to express possibility): It may rain.
2. (used to express opportunity or permission): You may enter.