Nice job! I have understand all, finally!!Deleriad said:Thanks for the compliments. The second part of the article which includes things like a bestiary, spirit plane encounter tables, sample cults, additional heroic abilities and sample NPCs is probably the more 'fun' of the two. This article was really just to explore how spirits and spirit magicians worked in play.
PhilHibbs said:I can still see that shamanism can be seen as substantially more dangerous to use than other magic systems. Lets say I want a shaman that can hurt people, I need some kind of nasty spirit. ...It discourages creative and interesting usage.
In game terms, assume that a spirit with a lower POW than the magician will attack the intended target. Optionally, call for a Spirit Binding roll opposed by the spirit’s Spectral Combat Skill. If the magician fails to win, the spirit simply departs. If the magician fumbles, or if he fails while the spirit succeeds and the spirit is of greater POW than the magician, it will turn on him instead
I specifically said NOT a Bane. Anyway, I'm enjoying the article, and I think it might help, thanks a lot.Deleriad said:Complaining about binding bane spirits being dangerous to the shaman is probably akin to complaining about demons being dangerous to a demonologist. That said, I'm not convinced that it is as dangerous as you make out.
PhilHibbs said:I specifically said NOT a Bane. Anyway, I'm enjoying the article, and I think it might help, thanks a lot.Deleriad said:Complaining about binding bane spirits being dangerous to the shaman is probably akin to complaining about demons being dangerous to a demonologist. That said, I'm not convinced that it is as dangerous as you make out.
Instead, if the magician wishes to send such a spirit against an enemy the usual procedure is to journey to the spirit plane and defeat the appropriate spirit; once defeated the shaman can compel the spirit to one service.
preacher65 said:One quick question about embodying an elemental spirit - does the spirit magician always undergo a physical transformation into the appropriate type of elemental? That seems to be the implication, but perhaps I've read it wrong. If so, while incredibly atmospheric, I can see that being a bit limiting. Perhaps that's deliberate though. I know it's our game and we can decide for ourselves, but I'm curious about the intention.
Deleriad said:That is indeed the intention. One of the key elements [ahem] of spirit magic is that when you 'use' a spirit it is always on. For something like a nature spirit that's not usually an issue but for an elemental it certainly is.