Hi,
Had a question about Shadows that those of you in the know may be able to answer.
These statements are from what I've read on here and evocommmand and what I understand of the stats atm.
Two Shadows, according to Hiro's card, take up one transport slot.
One transport slot is allowed per infantry squad.
One full marine squad = 17 men (4 full fire teams and one sargeant.)
One transport option for said squad is two shadows (carrying capacity of 12).
Is that correct?
If that is the case, why wasn't the third shadow included to allow an entire sqaud to be transported rather than leave five men to slog it on foot?:?
In some respects I can understand a concern that there might be if someone decided to take a two infantry squads with fire team one each and then max out on shadows, but surely the rules should be in proportion to squad sizes.
Just a thought. Any feedback or other's opinions on the issue would be welcome.
Thanks
Had a question about Shadows that those of you in the know may be able to answer.
These statements are from what I've read on here and evocommmand and what I understand of the stats atm.
Two Shadows, according to Hiro's card, take up one transport slot.
One transport slot is allowed per infantry squad.
One full marine squad = 17 men (4 full fire teams and one sargeant.)
One transport option for said squad is two shadows (carrying capacity of 12).
Is that correct?
If that is the case, why wasn't the third shadow included to allow an entire sqaud to be transported rather than leave five men to slog it on foot?:?
In some respects I can understand a concern that there might be if someone decided to take a two infantry squads with fire team one each and then max out on shadows, but surely the rules should be in proportion to squad sizes.
Just a thought. Any feedback or other's opinions on the issue would be welcome.
Thanks