Target said:
Scouts don't get to shoot at fighters usually. Short range & fighters move last means no shots.
Actually they can make it work because of their SM. With pairs of scouts they can provide overlapping cones of fire by facing right at each other at the end of their moves. Any other shadow ship in need of protection should be in one of the 8" cones and at least fighter weapon range away from a cone edge. It works against fighters with 2" and 4" ranges. This does NOT work against super-heavies with 8" range. Note, all shadow ships can do this, scouts are simply better (accurate, non-beam weapons)and cheaper.
The only problem is the fighters will shoot first, there is nothing you can do about that, but you can make sure they never shoot anything again. The scouts are reasonably durable for their level and they have shields and dodge. They should be able to withstand fire from the nials long enough to get return shots off and then go off and repair.
Short range, and ancient tech should also give you a good shot at breaching stealth on the Nials. Put 1 shot only per Nial unless no other targets are available. Save the scout trait for the larger shadow ships firing on the minbari ships unless no targets are available. If no other targets are in range, other shadow ships should be pointed toward another shadow ship to add to the defense cones and assist with fighter-killing.
This tactic works best against races with small numbers of very dangerous fighters (Minbari, ISA, Vorlon etc). Against EA you will probably need more scouts. His fighters hurt and he has a lot of them. He may blow a scout up before it fires.
Ideally you should do this outside range of your enemy's main guns (particularly beams). Do not use it within E-mine range of the Narn, you are serving your ships up to him like Thanksgiving turkey. The Gaim are like the Narn but with less potent e-mines and individual fighters. Gaim will have a LOT of fighters however.
Against Gaim or other races with large numbers of relatively weak fighters, it may be worth it to not waste weapons them; this includes the suicide fighters. Letting a few suicide fighters hit you then running off to regenerate shields and hp removes those fighters from the board forever at no loss to you. Just make sure it is only a few hits and pray for no serious crits. Letting weak fighters hit you so you can unload on his ship may also be worthwhile.
Tzarevitch