CrusaderWarden
Mongoose
Greetings, Travellers! I've recently discovered Mongoose's Traveller and have been diving in in a big way. I'm looking to start working on a campaign and trying to choose a campaign area/setting and, honestly, I'm overwhelmed trying to narrow it down. Both the Third Imperium and the 2300 setting are new to me. I'm drawn to the 2300 setting for its frontier feel and exploration spirit, but I can't stand the Stutterwarp drive. And while I love 2300's alien races, I like the classic Third Imperium races as well. So, given the volume of material available, I'm inclined to go with a Third Imperium region.
So, regardless of area/setting, I'll be sticking to standard High Guard starship technology. I'd like an area that supports exploration, outposts, new colonies (i.e. Space Western style) but can support the gamut of Traveller campaigns as I don't know what my players characters will be or where their interests will lie. Right now, they're leaning towards classic freewheeling adventurer/free traders.
What would you recommend? Which of the various Traveller regions/sourcebooks would you suggest? Or would you go 2300 with High Guard ship tech? Or should I go the create-your-own setting route?
So, regardless of area/setting, I'll be sticking to standard High Guard starship technology. I'd like an area that supports exploration, outposts, new colonies (i.e. Space Western style) but can support the gamut of Traveller campaigns as I don't know what my players characters will be or where their interests will lie. Right now, they're leaning towards classic freewheeling adventurer/free traders.
What would you recommend? Which of the various Traveller regions/sourcebooks would you suggest? Or would you go 2300 with High Guard ship tech? Or should I go the create-your-own setting route?