paltrysum
Emperor Mongoose
I've run starship combat sequences a few times, but I have a few questions to confirm whether I've been doing it correctly:
Any clarification would be helpful. Now that we're embarking upon "Pirates of Drinax," and starship combat will be common, I want to make sure I'm doing it right.
- Based on the Starship Combat rules, it doesn't appear that you need a sensor lock to hit a starship with your weapons. That seems counter-intuitive to me, but are the rules attempting to indicate that you can always detect another starship (merely based on its physical presence) but the use of things like stealth, an emissions absorption grid, countermeasures, etc. make it difficult to get a sensor lock on an opposing ship? It would therefore be harder to hit, but you can still hit, even without a lock, right?
- If the above is the case, what does that imply for ships that use things like stealth, stealth jump, etc., that make detection difficult? If you don't need sensors to hit an opposing ship, are you really ever impossible to detect, or are you just difficult to get a lock on?
Any clarification would be helpful. Now that we're embarking upon "Pirates of Drinax," and starship combat will be common, I want to make sure I'm doing it right.
