After reading through the different sensor packages available in the Scout supplement, I find myself wondering what they actually do, in a system mechanics sense. Further, since I don't have a strong background in the sciences, I'm afraid I don't quite understand what a Neutrino sensor would tell the player characters about an object they scan with it. Can anyone shed some insight on how I use these scanners in my game? What makes them worth my PCs' hard-earned credits?
- Thanks.
- Thanks.