Security

phavoc

Emperor Mongoose
Pg152 – Computers: For the hacking attempts, if you successfully make it up to the point you are trying to shut down the power core, do you have to restart the hack if you fail your roll? Or at any point along the way?

Pg152 – Locks: Should streetwise skill come in handy for lockpicking a mechanical (or any other type) of lock? Most of the time it’s a criminal activity… Maybe Streetwise -1 for your DM?
The passage about bulkhead doors being airtight but other types of doors not – wouldn’t ALL doors on a spacecraft be able to seal off a compartment from a vacuum? This should be standard for safety reasons. The real difference is how hard it would be to get into that room (i.e. the DR of the door/wall)

Pg152 – Security Systems: Turning the gravity up or down is the same as pushing a button on the control panel. If no Engineer skill is required to turn it down, why is it require to turn it UP?
Going back to the air tight doors. If you are venting atmosphere then this section needs to read that ALL compartments between a set of bulkheads would be exposed to vaccum. And where it says about being blown out into space, that is only applicable if your specific compartment has an opening large enough for a person to fit through. Otherwise you can suffocate, but not be blown out into space.
 
Phavoc, I would say that for #2, there are safety protocols that would have to overridden to increase the internal gravity above 1.0g (or whatever "standard" gravity is for that ship). People die at high gravity, but are only inconvenienced at low/zero gravity.

Just my take, although it would be nice if that were explained.
 
Gravity level is a comfort feature, like air pressure or temperature. While there should still be limits that require an override, to prevent more fragile creatures from being crushed just because they visited the wrong room, and public areas should adhere to a reasonable standard, requiring some fancy security clearance just to change the gravity in your own stateroom for comfort reasons is silly. Security personnel can override it, for ease of subduing difficult passengers, of course.

On a fancier ship, I would imagine that each passenger would get a "gravity badge" that tracks their location, and adjusts the gravity within their personal space. The badge would also sound an alert if passengers with gravity compatibility problems were close enough that they should start being careful about being in one another's close proximity.
 
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