The Serpent is basically a Type S in an airframe. It's been around since CT.fusor said:There's an airplane-like Scout now? Or is the Serpent some other kind of ship?
AnotherDilbert said:I like the Serpent, it looks much more real than CT illustrations.
I don't really like the Type S, the classical clean wedge looks better. I don't think we need the intakes, we don't have any jet engines.
AnotherDilbert said:The Serpent is basically a Type S in an airframe. It's been around since CT.fusor said:There's an airplane-like Scout now? Or is the Serpent some other kind of ship?
fusor said:AnotherDilbert said:The Serpent is basically a Type S in an airframe. It's been around since CT.fusor said:There's an airplane-like Scout now? Or is the Serpent some other kind of ship?
Not really sure what the point is though - the Scout is streamlined already isn't it? Why would making it look like an aeroplane help anything at all? (it's certainly not going to help it in space).
Streamlined means that the ship will not break up if it enters an atmosphere with moderate speed. The Serpent handles much better in an atmosphere, quite useful when you explore a world.fusor said:AnotherDilbert said:The Serpent is basically a Type S in an airframe. It's been around since CT.fusor said:There's an airplane-like Scout now? Or is the Serpent some other kind of ship?
Not really sure what the point is though - the Scout is streamlined already isn't it? Why would making it look like an aeroplane help anything at all? (it's certainly not going to help it in space).
wbnc said:the Serpent is fitted with Aerofins, they give it a bit better performance in an atmosphere. better able to deal with crosswinds, turbulence and such... the wings and fins allow it to use less of its power to resist wind vaneing, and wobbling around due to its center of gravity, and center of thrust/lift being in two different places.
MgT has rules for airframes (aerofins), it takes tonnage and cost, but flies better. They are not equally streamlined. The Serpent is more expensive.fusor said:wbnc said:the Serpent is fitted with Aerofins, they give it a bit better performance in an atmosphere. better able to deal with crosswinds, turbulence and such... the wings and fins allow it to use less of its power to resist wind vaneing, and wobbling around due to its center of gravity, and center of thrust/lift being in two different places.
Well OK then, let's put it another way. If the Serpent is much better in atmospheres (and many worlds have atmospheres), then why isn't it the primary version of the scout ship instead of the normal Type-S wedge? (in the rules though they're both streamlined, right? So strictly according to the rules they should behave the same in the atmosphere).
Is the Serpent more expensive or something? (apparently not, in the original source material now that I dig it up from JTAS #2, it's the same price as a normal Type S. Though in Fighting Ships the Type-S is 2MCr more expensive than in Traders and Gunboats).
fusor said:wbnc said:the Serpent is fitted with Aerofins, they give it a bit better performance in an atmosphere. better able to deal with crosswinds, turbulence and such... the wings and fins allow it to use less of its power to resist wind vaneing, and wobbling around due to its center of gravity, and center of thrust/lift being in two different places.
Well OK then, let's put it another way. If the Serpent is much better in atmospheres (and many worlds have atmospheres), then why isn't it the primary version of the scout ship instead of the normal Type-S wedge? (in the rules though they're both streamlined, right? So strictly according to the rules they should behave the same in the atmosphere).
Is the Serpent more expensive or something? (apparently not, in the original source material now that I dig it up from JTAS #2, it's the same price as a normal Type S. Though in Fighting Ships the Type-S is 2MCr more expensive than in Traders and Gunboats).
The Type S was the original Scout offered in Official Traveller rule books. The Serpent was something offered in a third party product that was made using a Traveller license, Paranoia Press and I believe it first was in "Scouts and Assassins". So I assume the real answer is some folks would not use 3rd party stuff, some folks got used to the Type S and just stuck to it, some folks use the Type S out of tradition, or maybe even some folks just like the wedge look.fusor said:... then why isn't it the primary version of the scout ship instead of the normal Type-S wedge?
I still bet the real reason the Type S is more popular has less to do with speed and more to do with it being official GDW and the Serpent being non-canon 3rd party. :wink:wbnc said:Another issue that might be a deciding factor, that isn't addressed is that due to its sharp wedge shape the S-type would be a whole lot faster than the Serpent in Atmo. if a threat got on the tail of a Type S, t could nose up and full burn for orbit, the slick wedge would let it move at hypersonic speeds, the Serpent is supersonic at best. At low levels that difference in speed would put you over the horizon PDQ. You can't fly Nape of the earth but at low altitudes, you can get through a ground based weapons engagement area a lot faster.
at sea level on level ground, the horizon is only around 3 kilometers, a ground-based gun will lose line of sight real fast if you're going hypersonic. Even if you are flying a couple hundred meters above ground level it's less than 50 kilometers until the gun loses line of sight...spotting, locking on and firing takes time. time a hypersonic eats up in a hurry. these are more roleplay than rules and mechanics. A god bit of descriptive text into the subject would be needed.
-Daniel- said:I still bet the real reason the Type S is more popular has less to do with speed and more to do with it being official GDW and the Serpent being non-canon 3rd party. :wink:wbnc said:Another issue that might be a deciding factor, that isn't addressed is that due to its sharp wedge shape the S-type would be a whole lot faster than the Serpent in Atmo. if a threat got on the tail of a Type S, t could nose up and full burn for orbit, the slick wedge would let it move at hypersonic speeds, the Serpent is supersonic at best. At low levels that difference in speed would put you over the horizon PDQ. You can't fly Nape of the earth but at low altitudes, you can get through a ground based weapons engagement area a lot faster.
at sea level on level ground, the horizon is only around 3 kilometers, a ground-based gun will lose line of sight real fast if you're going hypersonic. Even if you are flying a couple hundred meters above ground level it's less than 50 kilometers until the gun loses line of sight...spotting, locking on and firing takes time. time a hypersonic eats up in a hurry. these are more roleplay than rules and mechanics. A god bit of descriptive text into the subject would be needed.
yep got the reference ...middenface said:I did a version of the Serpent. As the original design was Paranoia Press, I decided to change it a bit and call it Quetzalcoatl (geddit? Winged Serpent)
This appeared in Merchants and Cruisers. Looking at it, I can do sooo much better now and there's a few other originals that look better.
This one is not mine (Below), I think it's rather good and better that the HG one and mine. (Only credit I can find is Finnulf or Liebmann? - See folks if you post peoples art say WHERE IT CAME FROM OR WHO !)
WBNC keep it up !
The Serpent class is an alternative hull design for the Type-S that was originally published in the JTAS sometime around 1980. It had swing-wing airfoil surfaces for manoeuvring in an atmosphere.fusor said:There's an airplane-like Scout now? Or is the Serpent some other kind of ship?
Yes, indeed. For example, in my Thalassa water world setting the ships have to land on a floating downport, a somewhat difficult maneuver, and a winged ship like the Serpent provides a higher setting verisimilitude than the wingless wedge of the Type S.wbnc said:No practical reason, plenty of setting/role play reasons...