Scouts: Is it worth it?

EDG said:
captainjack23 said:
Of course I didn't write all of scouts (my name not being Lawrence or Loz), whatever made you think that ?

Your response. You appeared to be taking credit for a general compliment about the whole book, which seems very presumptuous to me.

If I've written an entire book or article, then I'll obviously have no qualms about taking credit when people compliment it. That's pretty straightforward.

I have co-authored one published RPG supplement (Transhuman Space: Under Pressure), but I wouldn't take/accept credit for the whole book by myself if someone complimented it generally, even though I contributed to other sections of the book beyond the one I significantly focussed on - because it was a group effort driven by the main author. Though obviously if people comment on my specific part I'd gladly accept the compliment.

I also helped out on another book (getting the worlds more realistic in GT:Sword Worlds - which is more along the level of your contribution to MGT Scouts. Not enough to be credited as an author, but enough to show up in the "additional material by..." section), but again if someone made "hey, that was the best GT supplement so far, full of great ideas and options and really well written!" I wouldn't say "thanks for the kudos!" because I wasn't one of the main authors of the book. I just wouldn't feel that it's my place to respond that way given the level of my contribution.

But, I guess that's where we differ.


Geeze. What a sourpuss. I guess we differ there, too.
He was discussing the parts I wrote. So I thanked him.

Look, Doc : I'm comfortable with my contributions to Scout, and, as he wrote here, so is Loz (Hint: search keyword (Jack) + Author( Loz) ). If he feels I've been over thankful, or am stealing his credit, I'll happily apologise. So run off and warn him.
Otherwise, free to add "excessive presumption " or "willful thankfulness" to your ongoing list of moderator complaints about how I persecute you in my conversations with others. And lets move on.

Other than that, and my presumption, do you have any comments or review about Scouts for the OT ?
 
I noted with great interest the Ground Effect Grav Cycle in Scouts, a conveyance I sought to add to an adventure scenario I submitted some time back to S & P.

After watching the JJ Abrams Star Trek in the cinema recently, the grav cycle driven by the traffic cop at the start, the one pursuing a young James T Kirk along the roads of Iowa (not a spoiler, because that scene's been shown on trailers for months!) brought pangs of memory. I have been rereading my copy of Scouts ever since, and of course dusting off that adventure.

I appreciated the wilderness survival section; it certainly would prove essential reading in an adventure like, say, Prison Planet: and I can see how it can be used even with the rules for Psion.

So I'd say that my copy of Scouts, for me, was value for my money.
 
I enjoyed Scouts... there were a couple of inaccuracies, based on common (false) ideas about certain environments and survival but overall I thought it added a lot to Traveller and would certainly be used by me in a Traveller based campaign.
 
alex_greene said:
IAfter watching the JJ Abrams Star Trek in the cinema recently, the grav cycle driven by the traffic cop at the start, the one pursuing a young James T Kirk along the roads of Iowa (not a spoiler, because that scene's been shown on trailers for months!) brought pangs of memory.

Me too. And a Judge Dredd flashback. "Citizen. Pull over !" heh. Kirk vs. Dredd. Now thats a crossover I'd like to see......

From a safe distance.......

With safety goggles on.......

I appreciated the wilderness survival section; it certainly would prove essential reading in an adventure like, say, Prison Planet: and I can see how it can be used even with the rules for Psion.

It's one of my favorite parts , and really helped me get inside a shipwrecked spacer adventure mindset with much more effective ways to challenge the players beyond "a HUGE Winged Bugbladder beast stoops on you while you fall off of a cliff in the dark."

And the picture of pranged scoutship is priceless.
 
One way to scare the players is to strand them on a desert world and, just as they're about to set off, have the local native say just six words to them:

"I almost forgot. Mind the sandworms."
 
alex_greene said:
One way to scare the players is to strand them on a desert world and, just as they're about to set off, have the local native say just six words to them:

"I almost forgot. Mind the sandworms."

especially when the sandworms refer to a small skin parasite which carries a rotting disease, and not the county devouring type of Sandworm:

"Any huge devouring maws on the horizon ?"
"Not yet, but keep walking irrhythmically"
"Check. By the way, does your skin itch ?"
 
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