I'm relatively new to the who "A Call To Arms" phenomenon, since I started playing during November last year, when I picked up the Revised Box, Armageddon and an Early Years box set.
Anyhow, I was playing in the store league when one of the players comes up and shoves a printout in my face, claiming my fleet is illegal.
Apparently, I had been playing with unupdated Sagittarius Missile Cruisers. I was slightly upset about this, and went back to do my homework, and found out he was right. Now, at this point, I'm really quite suprised.
I'm actually curious why the Sagittarius Missile Cruiser was beaten down in stats so horribly. I'm not entirely sure what the exact "standard" game is, but at my local store, the game is played at 3 Battle.
My tactics have so far revolved around Novas closing the distance while Hyperions move to boresight. The Sagittarius missile cruisers have always just sat at a distance and pumped shots into ships, partly as fire support, partly as initiative sink.
It may be my relative newness, but I personally fail to see how my three Sagittarius Cruisers constitute a major breach of game balance. With the new stats, I find them horribly outclassed by Olympus Corvettes which pack more firepower and survivability, even at Hull 4. Whereas they served as bombardment cruisers previously, slowly zig zagging forward to use the forward and side armament, I now find that I have one entire turn of ineffectual firepower. Even worse, with Hull 4 and their relatively short lifespan even before the nerf, I find my Sagittarius Cruisers getting completely eliminated from the equation before even contributing to the battle by Dilgar Disruptor Torpedoes, Minbari Neutron Lasers, Centauri Battle Lasers and Vree Anti-Matter Torpedoes, upon which my slower ships are then outmaneuvered and destroyed without getting opportunities to dish out much return fire.
Whereas, perviously, my Sagittarius squadron forced an opponent to decide whether or not to spend a turn or two trading fire to silence the guns or fire at the closing warships and take potshots from range, now I find them almost completely ineffectual, disappearing under a hail of directed fire which utterly mashes their weak hull.
I'm curious if other players have had the same experience. Also, if any of the more senior players has any suggestions on how to fill in the gap the latest Sagittarius downgrade has created in my tactics, I would like to hear it.
Anyway, for the record, my 3 Point Battle fleet consists of:
Hyperion Heavy Cruiser
Hyperion Heavy Cruiser
Nova Dreadnought
Nova Dreadnought
Sagittarius Missile Cruiser
Sagittarius Missile Cruiser
Sagittarius Missile Cruiser
Oracle Scout Cruiser
Anyhow, I was playing in the store league when one of the players comes up and shoves a printout in my face, claiming my fleet is illegal.
Apparently, I had been playing with unupdated Sagittarius Missile Cruisers. I was slightly upset about this, and went back to do my homework, and found out he was right. Now, at this point, I'm really quite suprised.
I'm actually curious why the Sagittarius Missile Cruiser was beaten down in stats so horribly. I'm not entirely sure what the exact "standard" game is, but at my local store, the game is played at 3 Battle.
My tactics have so far revolved around Novas closing the distance while Hyperions move to boresight. The Sagittarius missile cruisers have always just sat at a distance and pumped shots into ships, partly as fire support, partly as initiative sink.
It may be my relative newness, but I personally fail to see how my three Sagittarius Cruisers constitute a major breach of game balance. With the new stats, I find them horribly outclassed by Olympus Corvettes which pack more firepower and survivability, even at Hull 4. Whereas they served as bombardment cruisers previously, slowly zig zagging forward to use the forward and side armament, I now find that I have one entire turn of ineffectual firepower. Even worse, with Hull 4 and their relatively short lifespan even before the nerf, I find my Sagittarius Cruisers getting completely eliminated from the equation before even contributing to the battle by Dilgar Disruptor Torpedoes, Minbari Neutron Lasers, Centauri Battle Lasers and Vree Anti-Matter Torpedoes, upon which my slower ships are then outmaneuvered and destroyed without getting opportunities to dish out much return fire.
Whereas, perviously, my Sagittarius squadron forced an opponent to decide whether or not to spend a turn or two trading fire to silence the guns or fire at the closing warships and take potshots from range, now I find them almost completely ineffectual, disappearing under a hail of directed fire which utterly mashes their weak hull.
I'm curious if other players have had the same experience. Also, if any of the more senior players has any suggestions on how to fill in the gap the latest Sagittarius downgrade has created in my tactics, I would like to hear it.
Anyway, for the record, my 3 Point Battle fleet consists of:
Hyperion Heavy Cruiser
Hyperion Heavy Cruiser
Nova Dreadnought
Nova Dreadnought
Sagittarius Missile Cruiser
Sagittarius Missile Cruiser
Sagittarius Missile Cruiser
Oracle Scout Cruiser