SA: Close Blast Doors

Game balance - there needs to be a downside to every special action. In other versions of ACTA the restriction is that you may only fire one weapon. Power Drain simulates that.

Fluff: the ship closes bulkheads, reduces power output to minimal levels, locks down ammunition stores etc - all making it difficult to operate at full capacity.
 
You are diverting crew from their normal duty stations to damage control stations, closing bulkheads, and generally battening the hatches.

Thus you have fewer people manning the weapons/engines/etc. while this is being done - impairing their normal operation.
 
It's not just a matter of securing bulkheads ("short range defences" probably covers a multitude of defensive measures), and I think it'd be too powerful without any penalty attached.

It is a bit more flexible in SF since in B5:ACTA you were stuck with only being able to fire a single weapons system when using it.
 
It would certainly be too powerful with a penalty. Although it is a bit better in ACTA SF, it isn't neccesarily a good choice because a lot of damage goes to the shields.

It was pretty much a standard turn 1 choice in B5.
 
"Reroute power to the structural integrity fields!" and what not. :P

(I'm actually not sure if a line like that ever showed up in the original series, but whatever.)
 
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