S&P 69: Ship's Locker

rust

Mongoose
Thank you very much for another very interesting and useful article. :D

Your ideas have already inspired me to add some more variety to my set-
ting's equipment list.
My only very minor "complaint" is that some prices seem a little high, for
example the 50 Credits for a pair of flippers.
 
I figure that you would really need something like Broker skill, or more likely Persuade skill, to haggle down the prices. Or Streetwise, to know a man who knows a man ...
 
A very heavy cardigan, mind. 2 kilos!

Nice to have prices for clown outfits. My players have developed a penchant for fancy dress when they need to murder someone in public, clowns being the favourite disguise.

Though I was hoping for a more sci-fi-ey set of togs too. And what's wrong with silver suits? ;)
 
Hmm... I thought this was an article about the content of a Ships Locker!

I believe a better title would have been Traveller's Closet.

An interesting read not withstanding...
 
BP said:
rust said:
...50 Credits for a pair of flippers.
Two dolphins for 50 credits = sounds like a steal! :D
I think this kind of flippers will require a very high Animal skill level and
a very long time to teach them something useful ... :(
 
The carpet slippers comment I listed in the article was inspired by Peter Cushing from his portrayal as Grand Moff Tarkin in Star Wars. According to the tale, because his arthritis precluded him from wearing shiny jackboots he had to wear carpet slippers, hence his being filmed from the waist up throughout the film ...
 
Klaus Kipling said:
Though I was hoping for a more sci-fi-ey set of togs too. And what's wrong with silver suits? ;)

I had a similar thought, though less silver suits and more smart clothes and the like. A TL 9-10 business suit with an always-on wireless broadband connection, ear bud and throat mic for phone and retinal projector and glance interface for your email, and the like
 
The aim was never to provide you with more tech. Anyone can think of nice tech to build into clothes. All the surveillance equipment available at the current TL is proof positive of how ingenious people can be about wiring up their clothes to the mains.

This article was about the styles available. The Traveller setting may be the far future, but people being people, even 3,500 years from now there'll still be a need for styles and fashions to denote status, to express oneself and for practical reasons such as protection from the elements or from other people's hostile intent (and bullets).

If my Ship's Locker gives the readers ideas to enrich the game, e.g. infiltration of a social event disguised as chefs or putting on clown outfits to perform a hit on the target in a public place, that was my intent.
 
alex_greene said:
If my Ship's Locker gives the readers ideas to enrich the game, e.g. infiltration of a social event disguised as chefs or putting on clown outfits to perform a hit on the target in a public place, that was my intent.

And if it doesn't was that still your intent¿

I thought it was a reasonable article though not such a good title.
 
Back
Top