Well, this is all good and fine except that I had a feeling that leaders, NCOs and such were still being balanced with an additional point cost. For example, any changes in SST Evo should be also handled the same as BFE, correct? Here is what had me thinking that 'rank hath its priviledges and appropriate costs':
USMC Infantry Squad- cost 185. There are two teams of four valued at 80 points. That leaves the ninth figure, a sergeant, at 25 points (185-80-80=25). If the base cost is 20 points per body (so far it is), that leaves a base cost for the sergeant's three stripes at 5 points.
British Army Infantry Section (interesting side note that there appears to be a bit of the National Pride showing in that the card does not mention the "EFTF", snicker) :wink:- cost 160. There are two teams of four, which nicely fits into 20 per figure. Team 2 is led by a Lance Corporal (basically a private) while Team 1 is led by a Corporal.
PLA Infantry Squad- cost 190. There are ten troops which would on the surface give an average of 19 points per soldier, but there are other breakdowns that might alter this. Team 3 has a Corporal, a rifleman and a LAW gunner that has a separate value of 60 points. Team 2 has a Corporal, a Rifleman and an MG Gunner for a separate value of 30 points. Team 1 has a Sergeant, two Riflemen and a LAW gunner for a value of 100 (190 reduced by the other two teams being stripped away). If we were to value the LAW as a 30 point weapon, we get a balance when we compare Team 3 with Team 2 (Team 2 at 10 points each obviously and carrying that to Team 3 we get 30 points for the troops and 30 for the LAW). If we apply that to Team 1, we get a LAW (30 points) with the LAW gunner and two Riflemen (30 more points) for a total of 60 so far in Team 1. This leaves 40 points left over and all we have left is a Sergeant to spend it on. This of course proves that in a Communist system that life is cheap (riflemen and gunners at 10 points) and the highly valuable Elite Red Party Loyalist NCO costing 40 points, lol. Well, it just doesn't work out any other way, does it? The LAWs help the calculation, as they are in both Team 1 and Team 3. This of course proves my contention that there are additional point values for leader models: an extra 5 points for a USMC Sergeant (hey, he does have a few Cuban cigars in his vest pocket after all!), nothing in the British Infantry Section (there are no leaders above Corporal in these British Infantry Sections due to 'tea' of course and this means accurately no additional points for those chaps), and an additional 30 points for the PLA NCO (because they can always get more 10 point riflemen where they got the last ones but the 'Party' must go on).
Lastly, the MEA Infantry Squad- cost 75. This is the exception that proves the rule, as there is no additional cost for the "Leader" as he is equal to his four Riflemen at 10 points each (equaling 50 points). The RPG Gunner is 10 for him and 15 for his weapon (25), thus adding to the total of 75 points.
Now this all pans out from the points costs, and proves that there is indeed "value added" for Squad Leaders. I found it interesting from the perspective of basic points-per-body that Mongoose is a "Western Imperialist Company" and has valued the Western Powers troops at a value per body of twice that of the Eastern Powers. Indeed, how very snooty of them, heh. That is, until you remind the Eastern Players that they should be able to field more troops in the game :?.
Now what does all of the previous have to do with calculating and pulling out NCO and Officer 'hidden' values from the game cards while trying to justify why the new SST Evo cards now have no apparent rank values? Why nothing, nothing at all. I was just being a bit of my normal "wry" self and having a little fun with the numbers on the new cards :roll: .
Maybe I'll drop a copy of this in the BFE forum section, lol. :lol:
Thanks Voracioustigger, as it does appear that there is no longer much (if any) points focus on the leader units.