Hi there.
One of my players has brought an old and broken down inn, and is refurnishing it and planning to hire people to run it in the day-to-day workings. I am however curious as to mechanics for owning a business, and have been thinking about possibilities.
Do any of you know of established rules for this in some book / S&P article? If so, please give a yell.
Otherwise, how does this sound:
The business is tied to a specific primary skill, (Craft(barkeep) in this case) and a secondary skill (Commerce in this case). Since craft is tied to item creation, one could introduce a Profession skill, but I haven't bothered yet. The business also has some Wealth Modifier (WM), depending on type, location, etc. For instance an alchemical shop might have WM of 5 SP and a run-down brothel might have a WM of 2 CP.
The idea is then that you earn % in the primary skill * WM per week. This is fairly static, but special circumstances (unruly economy, major trade fair etc.) might offer bonusses/penalties, or even call for a test if the circumstance is especially chaotic.
Furthermore, call for a test of the secondary skill. If it is successful, add the % value of the secondary skill * WM to the amount earned. A crit adds double this, a fumble substracts instead.
These earnings are then what the inn have earned AFTER normal expenses (delivery of ale, payment of staff etc.). The business can loose or gain WM depending on advertising, location, changes in available wares, hiring a pretty barmaid etc..
So, for the inn in question:
The inn has a WM of 1 SP, since it has an good location, but is not very fancy and not very big. The barkeep has 75% in Craft(Barkeep) and 35% in Commerce. Each week the inn earns a total of 75 SP. If the Commerce test is successful, the Inn earns 110 SP instead (75 + 35), because they succeeded in negotiating a better delivery of ale this week and hosted a dinner party which tipped well.
How does this sound to you? Any obvious wrongs with this approach?
One of my players has brought an old and broken down inn, and is refurnishing it and planning to hire people to run it in the day-to-day workings. I am however curious as to mechanics for owning a business, and have been thinking about possibilities.
Do any of you know of established rules for this in some book / S&P article? If so, please give a yell.
Otherwise, how does this sound:
The business is tied to a specific primary skill, (Craft(barkeep) in this case) and a secondary skill (Commerce in this case). Since craft is tied to item creation, one could introduce a Profession skill, but I haven't bothered yet. The business also has some Wealth Modifier (WM), depending on type, location, etc. For instance an alchemical shop might have WM of 5 SP and a run-down brothel might have a WM of 2 CP.
The idea is then that you earn % in the primary skill * WM per week. This is fairly static, but special circumstances (unruly economy, major trade fair etc.) might offer bonusses/penalties, or even call for a test if the circumstance is especially chaotic.
Furthermore, call for a test of the secondary skill. If it is successful, add the % value of the secondary skill * WM to the amount earned. A crit adds double this, a fumble substracts instead.
These earnings are then what the inn have earned AFTER normal expenses (delivery of ale, payment of staff etc.). The business can loose or gain WM depending on advertising, location, changes in available wares, hiring a pretty barmaid etc..
So, for the inn in question:
The inn has a WM of 1 SP, since it has an good location, but is not very fancy and not very big. The barkeep has 75% in Craft(Barkeep) and 35% in Commerce. Each week the inn earns a total of 75 SP. If the Commerce test is successful, the Inn earns 110 SP instead (75 + 35), because they succeeded in negotiating a better delivery of ale this week and hosted a dinner party which tipped well.
How does this sound to you? Any obvious wrongs with this approach?