Utgardloki
Mongoose
While reading a paragraph about fantasy sports, I got the idea that it might really spice up a Runequest game to have the PCs play games in the game. So, I thought I'd start up a thread here looking for ideas to make this idea work.
I think to appeal to the widest variety of players, there should be different types of games. Some would be based on Athletics, while others would be based on Lore (<particular game>) Other games could be based on other skills such as Perception and Influence. (Or even Resilience, for a drinking game.)
A simple drinking game
Each turn, the players drink some strong drink, and make a Resilience check to stay in the game. Each round the player that does not get a Critical Success takes a cummulative 1% penalty to Resilience rolls for the rest of the day. After three failures, the player passes out and is out of the game. Last player still standing wins.
A more intricate drinking game
A player is given a quantity of strong drink, requiring a Resilience check to stay awake. Then he has to try to get some randomly chosen NPC to come to the table, which requires an Influence roll, however a Resilience check has to be made to have a chance, as the player is trying not to make it obvious that he is drunk. He has to make three successes before making three failures, and there is a randomly determined adjustment (typically +30% to -70%; GM rolls 1D4, subtracts 1D8, and multiplies by 10).
Warlords, a board game
This game is played on a gridded board with different color tokens. Each of two players start with 10 tokens. Each turn, the players make a Lore (Warlords game) check; success means she keeps all her tokens on the board. Failure means she loses a token. If she gets a Critical Success and her opponent fails, she gains a token. First player to run out of tokens loses.
I think to appeal to the widest variety of players, there should be different types of games. Some would be based on Athletics, while others would be based on Lore (<particular game>) Other games could be based on other skills such as Perception and Influence. (Or even Resilience, for a drinking game.)
A simple drinking game
Each turn, the players drink some strong drink, and make a Resilience check to stay in the game. Each round the player that does not get a Critical Success takes a cummulative 1% penalty to Resilience rolls for the rest of the day. After three failures, the player passes out and is out of the game. Last player still standing wins.
A more intricate drinking game
A player is given a quantity of strong drink, requiring a Resilience check to stay awake. Then he has to try to get some randomly chosen NPC to come to the table, which requires an Influence roll, however a Resilience check has to be made to have a chance, as the player is trying not to make it obvious that he is drunk. He has to make three successes before making three failures, and there is a randomly determined adjustment (typically +30% to -70%; GM rolls 1D4, subtracts 1D8, and multiplies by 10).
Warlords, a board game
This game is played on a gridded board with different color tokens. Each of two players start with 10 tokens. Each turn, the players make a Lore (Warlords game) check; success means she keeps all her tokens on the board. Failure means she loses a token. If she gets a Critical Success and her opponent fails, she gains a token. First player to run out of tokens loses.