Loz
Mongoose
Can you give an idea of what the stats for a domain might look like ?
Military
Law
Size
Comms
Wealth
Religion
There are then meta-stats just as for characters, and both Basic and Advanced skills, figured in much the same way. Both nations and empires use exactly the same stats and capabilities.
Will this cover everything from a small duchy or fiefdom up to a big empire?
Yes.
Strategic warfare ? (as opposed to hte more tactical mass combat in Legendary Heroes)
Yes. Very strategic, measured in months.
On that note.. any legendary abilities that influence your empire ?
Yes there are! Or rather, ways of channelling the power of your empire into your personal activities.
Will this be detailed enough to play almost as a strategy game on its own, or is it purely supplemental to an RPG?
It really is both. You can play this as a standalone strategy game (and you can play it solo), and as a part of your standard campaign.
How is magic factored in ?
Magic is highly abstracted. It has to be at this kind of level, but it is, nevertheless, a part of the system.
Tell us 3 cool things that'll be in the book
All the above, plus the ability to, as a noble, run your own fiefdom, manage its problems, advance your position, war with neighbours, and marry the duke's daughter...
Military
Law
Size
Comms
Wealth
Religion
There are then meta-stats just as for characters, and both Basic and Advanced skills, figured in much the same way. Both nations and empires use exactly the same stats and capabilities.
Will this cover everything from a small duchy or fiefdom up to a big empire?
Yes.
Strategic warfare ? (as opposed to hte more tactical mass combat in Legendary Heroes)
Yes. Very strategic, measured in months.
On that note.. any legendary abilities that influence your empire ?
Yes there are! Or rather, ways of channelling the power of your empire into your personal activities.
Will this be detailed enough to play almost as a strategy game on its own, or is it purely supplemental to an RPG?
It really is both. You can play this as a standalone strategy game (and you can play it solo), and as a part of your standard campaign.
How is magic factored in ?
Magic is highly abstracted. It has to be at this kind of level, but it is, nevertheless, a part of the system.
Tell us 3 cool things that'll be in the book
All the above, plus the ability to, as a noble, run your own fiefdom, manage its problems, advance your position, war with neighbours, and marry the duke's daughter...