soltakss said:Exubae said:Theres not a lot to HQ other than bumping and opposed test, can you cut it down any further?
Uh, yes!
HQ has the advantage that all resolutions use the same mechanic, then introduces several types of magic to confuse things. Do what Mythic Russia did and make everything feats within affinities, that'll save a whole lot of work. Forget about talents/charms/spells/grimoires/orderlies and the like. Forget about essences/daimones/spirits and call everything the same. Simplify skills/abilities. Never use rolled augments, always use automatic augments, in fact change automatic augments to augments and forget that rolled augments ever occured. And that's just the start.
But, this is a RQ Forum not a HQ one ....
May be a specific thread to discuss HQ, HW and their flaws and their relationship to MRQ is in order.