Nice book by the way, though I haven't read it all yet.
You've got several npcs that have either incorrect runes for the spells they are casting or have runespells without runes and a percentage score next to each spell. This is not a problem if you have a flexible attitude to what runes should mean. Have you come round to our way of thinking on cult spells or not? And if so are you going to update the "players' update"? I think you are being sneakily subversive Loz and slipping some of this in so it becomes the norm by default ;P
I liked the leagues information. Wot no guardians?
I liked the folk magic section though it is too short. I'm coming round to thinking it may be workable after all.
You've got several npcs that have either incorrect runes for the spells they are casting or have runespells without runes and a percentage score next to each spell. This is not a problem if you have a flexible attitude to what runes should mean. Have you come round to our way of thinking on cult spells or not? And if so are you going to update the "players' update"? I think you are being sneakily subversive Loz and slipping some of this in so it becomes the norm by default ;P
I liked the leagues information. Wot no guardians?
I liked the folk magic section though it is too short. I'm coming round to thinking it may be workable after all.