This question was postd on EVOcommand, and I got some good responses there, but I'm hoping for an official MP response. Non-official discussion welcome as well.
Player 1 has an air unit; player 2 has a unit with AA capability.
Player 1 moves his air unit so that it ends its movement off the table. As a second action, it performs a shoot (bomb) action, which per the rules can place an FZ anywhere along its flightpath. Suppose, in fact, the air unit drops a bomb on the AA unit.
Question: can player 2 react, and if so, when?
Player 2 would dearly like to use his AA to try to shoot down the air unit.
Player 1's air ends its move off the table, thus out of reaction range. The bombing FZ, since it's on top of the AA, is definitely in range.
So, can Player 2's AA react:
1. During/right after player 1's movement (at the point where the bombing FZ will be created)?
2. After the shoot (bomb) is resolved, treating that as an action completed within its reaction range? Thus, if the bomb destroyed the AA, no reaction fire possible?
3. Or, not at all in this scenario?
(2) seems like the right answer to me (and some of the folks at evocommand). But it's weird, in that it doesn't happen in the right chronological order. This tactic represents a way to abuse air power, methinks; if you're happy with potentially having to wait around a few turns to come back on the board, and your bombs hit their mark, your air unit can't be touched.
Player 1 has an air unit; player 2 has a unit with AA capability.
Player 1 moves his air unit so that it ends its movement off the table. As a second action, it performs a shoot (bomb) action, which per the rules can place an FZ anywhere along its flightpath. Suppose, in fact, the air unit drops a bomb on the AA unit.
Question: can player 2 react, and if so, when?
Player 2 would dearly like to use his AA to try to shoot down the air unit.
Player 1's air ends its move off the table, thus out of reaction range. The bombing FZ, since it's on top of the AA, is definitely in range.
So, can Player 2's AA react:
1. During/right after player 1's movement (at the point where the bombing FZ will be created)?
2. After the shoot (bomb) is resolved, treating that as an action completed within its reaction range? Thus, if the bomb destroyed the AA, no reaction fire possible?
3. Or, not at all in this scenario?
(2) seems like the right answer to me (and some of the folks at evocommand). But it's weird, in that it doesn't happen in the right chronological order. This tactic represents a way to abuse air power, methinks; if you're happy with potentially having to wait around a few turns to come back on the board, and your bombs hit their mark, your air unit can't be touched.