Rules for humans raised on other worlds

FentonGib

Mongoose
Hi everyone

Have been making some NPCs and looking at the UWPs for their homeworlds makes me wonder if there's an assumption that e.g. a human born and raised on Dingir, which is a high-G world, if it's assumed they'd live their lives wearing suits to resist the gravity, or in altered environments.

I know a few races have stats that reflect they come from low-G or high-G worlds... but is there a official (ie published, and not house-rule) way to be able to have e.g. a human raised on a cold (-50 to 0 degree world) have a higher cold tolerance, but lower heat tolerance (maybe taking less cold damage and extra heat damage); or a human raised on high-G world to treat that as the "norm" for them?

I recall seeing something like that somewhere in the rules, but not a lot - and only about gravity... nothing about environments.

If there isn't anything official, do you guys do any house rules on this, or just e.g. select characteristics to reflect (e.g. a character from a high-g world might have unexpectedly high strength)

Thankx
 
I think 2300AD has some rules covering this sort of thing in a limited kind of way - there's a section on native gravity and there are a number of options for genetically adapted humans for one environment or another,

This might give you some ideas even if you aren't interested in the 2300AD setting,
 
GarethL said:
I think 2300AD has some rules covering this sort of thing in a limited kind of way - there's a section on native gravity and there are a number of options for genetically adapted humans for one environment or another,

This might give you some ideas even if you aren't interested in the 2300AD setting,
Much appreciated - will check it out.

Thankx
 
Traveller 2e core book page 76 describes gravity effects for high G (size 10 worlds) and low G (size 6 worlds). You could have people from those worlds be naturally affected by gravities not native to them.

For temperature, page 219 shows the temperature types for worlds. You could use the Temperature rule there to determine a person's native climate and then use page 78 under Temperature to say they tolerate their world type but suffer the damages outside their preferred range without protection more than people acclimated to temperate climes.
 
Reynard said:
Traveller 2e core book page 76 describes gravity effects for high G (size 10 worlds) and low G (size 6 worlds). You could have people from those worlds be naturally affected by gravities not native to them.

For temperature, page 219 shows the temperature types for worlds. You could use the Temperature rule there to determine a person's native climate and then use page 78 under Temperature to say they tolerate their world type but suffer the damages outside their preferred range without protection more than people acclimated to temperate climes.
Thanks for that - those rules were kinda my inclination for how to house-rule something, but was hoping that someone might know something official. I know a lot of event rolls in the last edition had things like gaining a DM bonus to certain rolls and so forth, was hoping someone might have seen someting in some book or magazine that I could use similarly without having to house-rule.
 
Having both been frozen and fried, it is possible to get used to temperature differences within three weeks.

It's the humidity that gets you.
 
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