I have a few rules I'm looking to get cleared up, wondering if anyone can help?
1) The rule on opposed checks states that a rolled 1 always fails regardless of modifiers and a rolled 10 always wins regardless of modifiers, unless the opponent also rolls a 10 resulting in a tie, in which case everyone rerolls.
How does this apply to shooting and melee? If someone rolls a 10 for a shooting check does it automatically succeed despite the roll plus agility score for the opponent? If there is a tie, does the defender win or does everyone reroll?
2) Zombies do not use the normal armor rules. What effect does Heavy Cover or weapons with armor piercing have on the damage roll?
3) Presumably zombies can ride in and drive vehicles, but can they shoot any mounted weapons?
4) I've probably missed it, but does the Lawrod function as a Mk 1 Lawgiver where the user has to pick two ammo types before the battle begins, or does it have all the Mk 1 ammo types available and the operator selects before shooting as per a Mk 2 Lawgiver?
5) Can models without a listed credit allowance for equipment such as the Brit Cit ever be purchased more items?
6) Does the Loyal Bodyguard ability allow attacks to be redirected to a model the opponent cannot see?
7) When using The Shadow and attacking with multiple dice, does one automatically cause a critical hit or do they all?
8) The Enemy Shield ability doesn't seem to really do anything, or am I reading it wrong?
9) Riot Foam launchers are listed as a gas weapon on the Patwagon but the rifle the riot judge carries is not. Is this intentional? Are zombies supposed to be immune to riot foam weaponry if it is correctly listed as a gas?
Probably got a few more but that's all I can think of for now. Thanks for any help in advance.
1) The rule on opposed checks states that a rolled 1 always fails regardless of modifiers and a rolled 10 always wins regardless of modifiers, unless the opponent also rolls a 10 resulting in a tie, in which case everyone rerolls.
How does this apply to shooting and melee? If someone rolls a 10 for a shooting check does it automatically succeed despite the roll plus agility score for the opponent? If there is a tie, does the defender win or does everyone reroll?
2) Zombies do not use the normal armor rules. What effect does Heavy Cover or weapons with armor piercing have on the damage roll?
3) Presumably zombies can ride in and drive vehicles, but can they shoot any mounted weapons?
4) I've probably missed it, but does the Lawrod function as a Mk 1 Lawgiver where the user has to pick two ammo types before the battle begins, or does it have all the Mk 1 ammo types available and the operator selects before shooting as per a Mk 2 Lawgiver?
5) Can models without a listed credit allowance for equipment such as the Brit Cit ever be purchased more items?
6) Does the Loyal Bodyguard ability allow attacks to be redirected to a model the opponent cannot see?
7) When using The Shadow and attacking with multiple dice, does one automatically cause a critical hit or do they all?
8) The Enemy Shield ability doesn't seem to really do anything, or am I reading it wrong?
9) Riot Foam launchers are listed as a gas weapon on the Patwagon but the rifle the riot judge carries is not. Is this intentional? Are zombies supposed to be immune to riot foam weaponry if it is correctly listed as a gas?
Probably got a few more but that's all I can think of for now. Thanks for any help in advance.