I love to generate a spreadsheet for my players and me to show all the possible CA in a RPG. As I couldn't link that spreadsheet, I expanded it to a list here.
As some of the rules are not clear to me based on the rulebook (Runequest 4), could you please have a look to this list, if it is correct so far?
-----------------------------------
Action: AIM
Move: no
Attack: no
Defence: no
Notes: max. 3*+10% to next ranged attack
-----------------------------------
Action: CAST SPELL
Move: Movement/2
Attack: no
Defence: no
Notes:
* either: Persistence test
or: automatically ruined if blinded, disarmed of Rune, Serious or Major Wound
* any adjacent enemy gets a free attack
-----------------------------------
Action: CHANGE STANCE
Move: no
Attack: no
Defence: no
Notes:
* change to any other Position
* any adjacent enemy gets a free attack
-----------------------------------
Action: CHARGE
Move: Movement *2
Attack: close combat
Defence: any
Notes:
* min. 5m straight
* damage +1D4
-----------------------------------
Action: CLOSE COMBAT ATTACK
Move: no
Attack: close combat
Defence: any
Notes:
-----------------------------------
Action: DEFEND
Move: no
Attack: no
Defence: +20%
Notes:
-----------------------------------
Action: DELAY
Move: as chosen Combat Action
Attack: as chosen Combat Action
Defence: as chosen Combat Action
Notes:
* either: alter Strike Rank
* or: try to interrupt an other Action - for this an opposing test of the relevant skills is necessary to check the initiative
-----------------------------------
Action: FIGHTING RETREAT
Move: Movement/2
Attack: close combat
Defence: any
Notes:
* moving backwards from an enemy without risking a free attack
-----------------------------------
Action: FLURRY
Move: no
Attack: close combat -20%
Defence: any
Notes:
* all close combat attack actions at once
-----------------------------------
Action: MOVE
Move: Movement *1
Attack: no
Defence: no
Notes:
* any adjacent enemy gets a free attack
-----------------------------------
Action: RANGED ATTACK
Move: no
Attack: ranged attack
Defence: any
Notes:
* target may dodge (some shields may parry)
-----------------------------------
Action: READY WEAPON
Move: no
Attack: no
Defence: no
Notes:
-----------------------------------
Action: SPRINT
Move: Movement *2
Attack: no
Defence: no
Notes:
* any adjacent enemy gets a free attack at +20%
-----------------------------------
Action: PRECISE ATTACK
Move: no
Attack: close combat -40%
Defence: any
Notes:
* Bypass Armour
* Disarm (if successful: opposed test of skills 2hWeapon+20% if successful: weapon flies 1D6-1m)
* Location Strike
* Strike Weapon/Shield
-----------------------------------
Action: SKILL USE
???
-----------------------------------
Action: OTHERS
???
As some of the rules are not clear to me based on the rulebook (Runequest 4), could you please have a look to this list, if it is correct so far?
-----------------------------------
Action: AIM
Move: no
Attack: no
Defence: no
Notes: max. 3*+10% to next ranged attack
-----------------------------------
Action: CAST SPELL
Move: Movement/2
Attack: no
Defence: no
Notes:
* either: Persistence test
or: automatically ruined if blinded, disarmed of Rune, Serious or Major Wound
* any adjacent enemy gets a free attack
-----------------------------------
Action: CHANGE STANCE
Move: no
Attack: no
Defence: no
Notes:
* change to any other Position
* any adjacent enemy gets a free attack
-----------------------------------
Action: CHARGE
Move: Movement *2
Attack: close combat
Defence: any
Notes:
* min. 5m straight
* damage +1D4
-----------------------------------
Action: CLOSE COMBAT ATTACK
Move: no
Attack: close combat
Defence: any
Notes:
-----------------------------------
Action: DEFEND
Move: no
Attack: no
Defence: +20%
Notes:
-----------------------------------
Action: DELAY
Move: as chosen Combat Action
Attack: as chosen Combat Action
Defence: as chosen Combat Action
Notes:
* either: alter Strike Rank
* or: try to interrupt an other Action - for this an opposing test of the relevant skills is necessary to check the initiative
-----------------------------------
Action: FIGHTING RETREAT
Move: Movement/2
Attack: close combat
Defence: any
Notes:
* moving backwards from an enemy without risking a free attack
-----------------------------------
Action: FLURRY
Move: no
Attack: close combat -20%
Defence: any
Notes:
* all close combat attack actions at once
-----------------------------------
Action: MOVE
Move: Movement *1
Attack: no
Defence: no
Notes:
* any adjacent enemy gets a free attack
-----------------------------------
Action: RANGED ATTACK
Move: no
Attack: ranged attack
Defence: any
Notes:
* target may dodge (some shields may parry)
-----------------------------------
Action: READY WEAPON
Move: no
Attack: no
Defence: no
Notes:
-----------------------------------
Action: SPRINT
Move: Movement *2
Attack: no
Defence: no
Notes:
* any adjacent enemy gets a free attack at +20%
-----------------------------------
Action: PRECISE ATTACK
Move: no
Attack: close combat -40%
Defence: any
Notes:
* Bypass Armour
* Disarm (if successful: opposed test of skills 2hWeapon+20% if successful: weapon flies 1D6-1m)
* Location Strike
* Strike Weapon/Shield
-----------------------------------
Action: SKILL USE
???
-----------------------------------
Action: OTHERS
???