Just wondered if anyone has mentioned about the podcast which is using Mongoose's version of Traveller.
Apologies on the delay!
http://closetheairlock.com/
Apologies on the delay!
http://closetheairlock.com/
Black Chakram said:Hi folks, my name is Josh. I'm the one actually running and recording the podcast. (I found this post through a Google Alert I had set up.)
Well maybe in *your* games - any one at my table knows that would get them invited to find a seat somewhere else immediately (it's not the vulgarity itself so much as the unnecessary level of it. A Walt Whitman said: vulgarity is the last refuge of the unintelligent)renski said:"You won't hearing a whole lot of profanity"
"all combat does double damage"
Sorry, but these to sentences are mutually exclusive. Traveller combat is short and brutal as it is and normal damage causes plenty swearing in my game. Double damage is going to result in something akin to tourettes.
Black Chakram said:Thanks! Just wait till episode 5 or 6. You'll get to hear the "explosion" sound effect along with some planetary surface ones.
I got most of my sound effects through Soundsnap.com. I'd gladly post some of the sounds I use, but the site is "pay per download" and I don't want to do any illegal postings...
Ok, just a personal "soapbox issue" - Combat in D&D is no longer or shorter than the equivalent situation in Traveller or most any other game.Black Chakram said:Hi folks, my name is Josh. I'm the one actually running and recording the podcast. (I found this post through a Google Alert I had set up.)
...Even then, we felt that combat could end up being slow (mostly, we fear it becoming as slow as Dungeons and Dragons combat). With the few sessions ahead that we've recorded, even we've been a little surprised at how much different combat is in Traveller.
GamerDude said:Combat in D&D is no longer or shorter than the equivalent situation in Traveller or most any other game. (I found this post through a Google Alert I had set up.)
So my question is: is doing the double damage thing truly going to just end in death? With normal damage, does anyone see their players fight tactically instead of just rushing in guns blazing?
Traveller, on the other hand, is a much simpler system in terms of combat. With more limited options, things are sped up a bit.
Black Chakram said:Hi folks, my name is Josh. I'm the one actually running and recording the podcast. (I found this post through a Google Alert I had set up.)
We've played a few more sessions than are uploaded and I would love some feedback on the double damage thing.
Before recording, we played a few very short sessions to make sure we had the rules down. Even then, we felt that combat could end up being slow (mostly, we fear it becoming as slow as Dungeons and Dragons combat). With the few sessions ahead that we've recorded, even we've been a little surprised at how much different combat is in Traveller.
So my question is: is doing the double damage thing truly going to just end in death? With normal damage, does anyone see their players fight tactically instead of just rushing in guns blazing? Since we're new to Traveller, I'd love to hear from people more experienced. It's still early enough for us to change that houserule.
Thanks, and hope you guys enjoy.