sideranautae
Mongoose
One of the things I have realized while rewriting the rules based on the SRD is that creating rules that increase verisimilitude for the players is important too. My players are in the main, science types. The need to create logical realities (within the assumptions of the game) that help them immerse while playing is driving some rules.
For instance. What would military ships look like and why? Well, function dictating form (rather than a hired artist who knows nothing about the subject) is a must. Military ships need to be able to damage other ships while minimizing damage to themselves (in a nut shell). The smallest cross-section shape is going to be a sphere (good for minimizing active sensor return). This shape also gives a very good % of weapons bearing figure. In addition the surface area to volume is much better than for a cube, as an example. This gives more available armor as that is based on total volume of hull. (new armor rule needed). This shape would be more expensive as fitting machinery and the like is more difficult.
So, I end up with military ships having distinctive look (even before weapons are mounted). Cargo ships need to maximize cargo space for regulation type cargo containers, etc., etc.
Can't wait 'till I tackle the Econ "rules". :lol:
For instance. What would military ships look like and why? Well, function dictating form (rather than a hired artist who knows nothing about the subject) is a must. Military ships need to be able to damage other ships while minimizing damage to themselves (in a nut shell). The smallest cross-section shape is going to be a sphere (good for minimizing active sensor return). This shape also gives a very good % of weapons bearing figure. In addition the surface area to volume is much better than for a cube, as an example. This gives more available armor as that is based on total volume of hull. (new armor rule needed). This shape would be more expensive as fitting machinery and the like is more difficult.
So, I end up with military ships having distinctive look (even before weapons are mounted). Cargo ships need to maximize cargo space for regulation type cargo containers, etc., etc.
Can't wait 'till I tackle the Econ "rules". :lol: