I've been taking a look at various systems lately (Conan, Grim Tales, Star Wars, d20 Modern, Unearthed Arcana, etc) and they all have fairly different defense bonus ranges.
I was wondering what were some of the design decisions behind making the Conan defense bonuses what they are. For example, in almost all of the above systems I mentioned, the defense bonuses start at a value above 0. In Conan, all the bonuses start at 0.
Now I know some of these differences are due to using armor as DR, the prevalence of magic in the world, the use of shields, etc. I'm just wondering if any developers or would care to (or have in the past) chime in on why the Conan defense bonuses are what they are.
I was wondering what were some of the design decisions behind making the Conan defense bonuses what they are. For example, in almost all of the above systems I mentioned, the defense bonuses start at a value above 0. In Conan, all the bonuses start at 0.
Now I know some of these differences are due to using armor as DR, the prevalence of magic in the world, the use of shields, etc. I'm just wondering if any developers or would care to (or have in the past) chime in on why the Conan defense bonuses are what they are.