Resistance

Solvarn

Mongoose
What type of changes would you make to take into account a 2100-2200 AD Earthspace occupied by warrior like aliens depending upon human race traitors to administrate for them?

(this will be in my own setting not OTU)
 
Hello Solvarn, welcome to the forum. :D

An interesting setting idea, but without some more information I would he-
sitate to make any recommendations. For example, it would be useful to
know the approximate technology levels / technological abilities of both
the aliens and the humans, the size of Earthspace and of the realm of the
aliens, and such things.
 
Solvarn said:
What type of changes would you make to take into account a 2100-2200 AD Earthspace occupied by warrior like aliens depending upon human race traitors to administrate for them?

(this will be in my own setting not OTU)
ok, so you're saying that the year of the campaign is somewhere in the 22nd-23rd century, not in like the 50-something-th century of the 3I.

"Warrior Like"? meaning they are say, the Spartans? All war all the time, come in beat the crap out of you, take your stuff?

Human Race traitors... meaning to have a good life they will manage the oppressed humans?

(Kind of sounds like 'V' but with a hostile take over instead of a warm brotherly takeover that we don't see coming).

Let me know if I have the gist of your idea.
 
Changes to what? Rules?

Not sure. Obviously you won't have variable homeworlds, but the different nations-of-origin will work just as well for background skills.

Military careers will be a no-no, or if not, will be only in a 'grunt' career to a fairly minimal rank.
 
I'd say if you want to keep it round Earth, you wont need J-Drives or maybe limit them if the aliens dont come from within the Sol system, which will cheapen ship costs in return.

It will be your choice whether to have colonies on the surrounding worlds and on asteroids, but as this is Traveller, staying on one planet is not really what I think the games about.

The main thing with Traveller and not, say the upcoming Chthonian Stars pdf, is it makes solar systems into planet-of-the-week areas very easily.

It all depends on what kind of scope your games will have, but sounds like you wont need to go further out than a single subsector with Earth's Sol system somewhere on it.
 
zero said:
The main thing with Traveller and not, say the upcoming Chthonian Stars pdf, is it makes solar systems into planet-of-the-week areas very easily.
That's the very thing Terra/Sol games was trying to avoid by having only like, what four worlds and most of that is really forced down to two of the worlds?

Star Trek (just about every episode of every series other than DS9) was the 'planet of the week'. Series set in space stations (I.E. fixed central locations) like ST:DS9 and Babylon 5 fair better and still have locations outside the central one where the story goes to every so often.

Think of this as going out to eat. The options range from:
  • you order one plate of food, and that's where you stay
  • you get free refills but can change each time from a small list (Olive Garden's "Endless Soup, Salad, and Pasta" or the "Soup & Salad". There are like at least five diff soups, five diff pastas, several sauces you can mix and match from each refill)
  • You are at a full buffet you keep going back, and you keep getting something different never really getting to know just one or two items.
Personally, I like the second option... variety but not so vast a selection I end up just limiting myself and ignoring most of it anyway.
 
GamerDude said:
That's the very thing Terra/Sol games was trying to avoid by having only like, what four worlds and most of that is really forced down to two of the worlds?

Twilight Sector (by the way we define a Sector as what MGT defines as a subsector) consists of 7 very detailed planets. More will be in future products. The philosophy being to provide a lot of detail so there's lots to do and you don't turn things into a planet of the week.
 
@ Gamerdude, I see what youre saying and I agree with you, however these are planets we're talking about.

A single planet has vast areas of different types, take modern Earth, we got deserts, the arctic, cities, countries, towns and villages each with different governments and temperatures, hydrographics. One planet.

I just dont see Planet-of-the-week as hard scifi, not saying I dont like it, just its not a very realistic viewpoint as it belittles the point of having FTL travel in this setting, when infact FTL should be a big thing.
Also, I enjoy adventure town tales, just it seems that scifi writers lose a sense of scale (of space) when writing it into planet format.

Of course Traveller completely destroys the lack of sense of scale by going onto TravellerMap.com and seeing whats been mapped out there. But again, no-one is going to be visiting every single one of those worlds in a campaign, I doubt many venture past about a Sector's worth of space in their games on average.

A single subsector should be more than enough to travel in, as like you point out, some players'll probably only want to stick with two worlds anyway once they find a nice pair to travel between. That shouldnt mean they have to go to the same area of these two each time they go, these things are large enough to go somewhere different unless they land at an orbital or asteroid. So anything above Size 1 can be made into the full buffet you can back to again and again :wink:

Thanks *bows to crowd and leaves*
 
I have a timeline I'm working on I'll post shortly that should help to answer some of these questions, I apologize for the brevity. Good to see there is an active group of enthusiasts with a great deal more knowledge than I have about the subject matter. Makes my job easier.
 
Zero,
Not only does each planet have loads of area in different climates and terrain types to explore, each system has a lot of places you can make interesting. A good inspirational product to help you do that is Transhuman Space by Steve Jackson Games.
 
Woo-who...I just made it to Stoat which I have no idea what that is. I'll have to google it to see whether I should be happy about that or not :D .
 
@ Crossmilk, I realise that each hex in a map holds an entire system, not just the one planet, but really for brevity and to actually make use of the J-Drive, there is usually just the one UWP and GG of note. :lol:

This point just goes to show that a single subsector is a fine place to keep a game in, because of the sheer amount of different systems in there.
I made a randomly rolled map and came up with 37 different systems within it, each one having obviously more than the main world within. But at 37 systems there was no need to venture out of the subsector and I had more than enough worlds to profile, some wouldnt even be visited. Its only now that I'm beginning to wonder about the other subsectors I can place my games within and crossing them to other areas of space.
 
crossmlk said:
Woo-who...I just made it to Stoat which I have no idea what that is. I'll have to google it to see whether I should be happy about that or not :D .
it means you have 50+ posts without hitting the next level.

http://en.wikipedia.org/wiki/Stoat
The stoat (Mustela erminea), also known as the ermine or short-tailed weasel, is a species of Mustelid native to Eurasia and North America, distinguished from the least weasel by its larger size and longer tail with a prominent black tip. Its range has expanded since the late 19th century to include New Zealand, where it is held responsible for declines in native bird populations. It is classed by the IUCN as Least Concern, due to its wide circumpolar distribution, and the fact that it does not face any significant threat to its survival.[1] It is listed among the 100 "world's worst alien invasive species".[2]
 
Cool, I think I actually saw one of these when I was in Alaska. The locals called it something like a black tailed weasel I think.
 
zero said:
This point just goes to show that a single subsector is a fine place to keep a game in, because of the sheer amount of different systems in there.
I made a randomly rolled map and came up with 37 different systems within it, each one having obviously more than the main world within. But at 37 systems there was no need to venture out of the subsector and I had more than enough worlds to profile, some wouldnt even be visited. Its only now that I'm beginning to wonder about the other subsectors I can place my games within and crossing them to other areas of space.
Zero, drop me a PM.. I think we might be able to collaborate on something
 
crossmlk said:
Woo-who...I just made it to Stoat which I have no idea what that is. I'll have to google it to see whether I should be happy about that or not :D .
Well, it is the creature commonly known as an ermine. You should cur-
rently be losing your very valuable white winter fur, which once only er-
mines and royals were allowed to wear, and grow a nice brown summer
fur. Oh, and you should hunt and eat easter bunnies now. :wink:
 
crossmlk said:
Can I just kill him and take his chocolate eggs?
I am not sure whether this is an established procedure for ermines ...
they have a reputation as bloodthirsty, less so as chocolate addicts. :?
 
Back
Top