I would like to see the rules on building small vessels.
To me some of the things seem out of whack.
Take the modules for the modular cutter. The empty pressurized hull costs 0.1 Mcr, while the Fuel tanker costs 1 Mcr, however because the hull is streamlined it should already have fuel scoops, 1 ton of processing equipment costs .05 Mcr, and putting in Fuel tanks are basically free. I can see costing more on a smaller modular hull because of the extra saftey systems needed, but not that much less.
One item I've added is a Full Kitchen to ship construction, which adds bonuses to the ship's total steward skills for characters who know Trade Cook. I charge .5 Mcr and 4 tons.
To me some of the things seem out of whack.
Take the modules for the modular cutter. The empty pressurized hull costs 0.1 Mcr, while the Fuel tanker costs 1 Mcr, however because the hull is streamlined it should already have fuel scoops, 1 ton of processing equipment costs .05 Mcr, and putting in Fuel tanks are basically free. I can see costing more on a smaller modular hull because of the extra saftey systems needed, but not that much less.
One item I've added is a Full Kitchen to ship construction, which adds bonuses to the ship's total steward skills for characters who know Trade Cook. I charge .5 Mcr and 4 tons.