cunningrat
Banded Mongoose
We're playing Pirates of Drinax. Ship Shares in PoD (since there is no mortgage per se) can be used to repair the Harrier. My players have used up all their Ship Shares, threw in some money, and have fully repaired the Harrier.
I'm adding a new player, and the guy rolled 17 Ship Shares on the Mustering Out tables. I'm kind of having trouble figuring out what to do with them, since they are not likely to ever come into play (at least until the group hits the Treasure of Sindal and those two stripped-down Harriers, which is going to be a while in the future.)
I've had a few ideas, but I am not particularly happy with any of them.
Any other ideas or suggestions?
I'm adding a new player, and the guy rolled 17 Ship Shares on the Mustering Out tables. I'm kind of having trouble figuring out what to do with them, since they are not likely to ever come into play (at least until the group hits the Treasure of Sindal and those two stripped-down Harriers, which is going to be a while in the future.)
I've had a few ideas, but I am not particularly happy with any of them.
- Use the standard "investment" rule: the traveller receives 17,000 credits a year. Given the amounts of money likely to be floating around in this campaign, that seems to be a drop in the bucket, and unfair to the player.
- Give him a 17 MCr small craft (medium fighter or something) instead. (Given that they're on Theev, they might immediately decide to turn around and sell it, which I'd like to avoid.)
- Say that those 17 ship shares represent a "treasure map", leading to a J. Random McGuffin that might be worth way more than 17 MCr if you can find it.
Any other ideas or suggestions?