Hello, folks. I have an opportunity to trade BESM 3rd for either Cthulhutech or Mongoose Traveller, and I'm thinking I'll take it. Now, I thought about asking for opinions on which one to go for, but I think I know most of the answers I'd receive here.
Anyway, so I have a couple of questions, never having seen or played Traveller before. I like some of the things I've read, though I'd like to find out more, but things like the world creation system and the way characters are designed sound great.
I don't have any good games for cruising the vastness of space, exploring new worlds (and having them seem both legit and unique!), that kind of sci-fi stuff. I have Mekton, but there are a few problems (and you have to make all the setting stuff yourself).
In your experience, what is the world creation like?
The system: can someone tell me a little more about it? Reviews don't go into quite enough detail, but it seems pretty open-ended. It can do aliens, can it do robots and such?
That's another major one: for fans of the series, could you write up Mega Man X and Zero in this game?
For those who don't know: X and Zero are Reploids, robots created with the ability to think, feel emotions, dream, make their own decisions and basically grow like mortals do. They are, for all intents and purposes, alive. Some Reploids are so heavily modified with combat gear that they no longer look natural, but most Reploids without their power armor look like humans or bipedal animals. Of course, they're much stronger and faster than normal animals.
Anyway, can you do stuff like that with this game? It already seems like it'd be perfect for an Aliens game or similar settings, without even having to alter anything (just add in the xenomorphs and go). Could the system handle Mega Man X or Metroid, though? Setting stuff can be changed or replaced entirely for such a venture, so all I need is the mechanical aspect to work.

Anyway, so I have a couple of questions, never having seen or played Traveller before. I like some of the things I've read, though I'd like to find out more, but things like the world creation system and the way characters are designed sound great.
I don't have any good games for cruising the vastness of space, exploring new worlds (and having them seem both legit and unique!), that kind of sci-fi stuff. I have Mekton, but there are a few problems (and you have to make all the setting stuff yourself).
In your experience, what is the world creation like?
The system: can someone tell me a little more about it? Reviews don't go into quite enough detail, but it seems pretty open-ended. It can do aliens, can it do robots and such?
That's another major one: for fans of the series, could you write up Mega Man X and Zero in this game?
For those who don't know: X and Zero are Reploids, robots created with the ability to think, feel emotions, dream, make their own decisions and basically grow like mortals do. They are, for all intents and purposes, alive. Some Reploids are so heavily modified with combat gear that they no longer look natural, but most Reploids without their power armor look like humans or bipedal animals. Of course, they're much stronger and faster than normal animals.
Anyway, can you do stuff like that with this game? It already seems like it'd be perfect for an Aliens game or similar settings, without even having to alter anything (just add in the xenomorphs and go). Could the system handle Mega Man X or Metroid, though? Setting stuff can be changed or replaced entirely for such a venture, so all I need is the mechanical aspect to work.