alex_greene
Guest
This one is for Referees, including people in the sort of gaming groups where players take it in turns to be the Ref du jour.
(If you're all on here as members of such a group, you're all entitled to speak here).
Do you keep your stories human at all? And by that, I mean "do you address the needs of sophont characters?" rather than "do you restrict your game to only Humaniti, and leave out the option of playing aliens?"
Some of my favourite stories have come down to the scale of the individual; if they were Firefly episodes, they'd be something like "Our Mrs Reynolds" and "The Message" rather than the grandeur of the space battle scene at the end of Serenity.
I have friends who cite the closing scene at the end of the episode "Safe," where the characters all get together around the supper table, as the single warmest and most meaningful episode of the whole big damn series. And I can't blame them, because not long after that, the cracks begin to show among the crew.
While it's really cool to have the characters switch from dodging bullets in the war zone in one episode to enacting "24" the next, or to pulling off the Italian Job in the next story or, indeed, facing a planetary scale horror like Miranda in the movie Serenity, does it make the game feel more of a draw if you have the occasional story where the characters explore their own lives once in a while?
Even James T Kirk had his old flames, family and the occasional enemy for whom it was personal.
So. Keeping it human. Yes or no? If so, why? And if not, why not?
(If you're all on here as members of such a group, you're all entitled to speak here).
Do you keep your stories human at all? And by that, I mean "do you address the needs of sophont characters?" rather than "do you restrict your game to only Humaniti, and leave out the option of playing aliens?"
Some of my favourite stories have come down to the scale of the individual; if they were Firefly episodes, they'd be something like "Our Mrs Reynolds" and "The Message" rather than the grandeur of the space battle scene at the end of Serenity.
I have friends who cite the closing scene at the end of the episode "Safe," where the characters all get together around the supper table, as the single warmest and most meaningful episode of the whole big damn series. And I can't blame them, because not long after that, the cracks begin to show among the crew.
While it's really cool to have the characters switch from dodging bullets in the war zone in one episode to enacting "24" the next, or to pulling off the Italian Job in the next story or, indeed, facing a planetary scale horror like Miranda in the movie Serenity, does it make the game feel more of a draw if you have the occasional story where the characters explore their own lives once in a while?
Even James T Kirk had his old flames, family and the occasional enemy for whom it was personal.
So. Keeping it human. Yes or no? If so, why? And if not, why not?