I am trying to reconcile how the range of detection should be handled in space encounters in regard to space combat.
I tend to view space combat from a "submarine warfare" viewpoint. That is, spacecraft are difficult to detect each other in the vastness of space. To support this viewpoint, I point to the following in the rule-book:
- "many battles are slow, calculated affairs, with spears of brilliant light lancing out into the darkness aimed at where the enemy is predicted to be" (pg. 146, 1st paragraph). This is, perhaps, the cornerstone basis for this viewpoint.
- "Each turn in space combat lasts six minutes" (pg. 146, 2nd paragraph). This makes sense if most of that time is spent searching for the opposing ship.
- Stealth coating (pg. 106, 2nd column). Apparently, attempts at stealth are made as early as spacecraft construction.
- Encounter Distance (pg. 139 - 140). The range of the encounter is determined by how well the sensor check is performed. And, although, the rules do not explicitly state it, they seem to imply that one ship could possibly detect another ship much sooner with a more successful sensor check. Note, too, on page 139, that the DMs are modified by the other vessel's attempt at stealth.
The opposing viewpoint can point to these:
- "Stealth is virtually impossible in space" (pg. 147, bottom of 1st column). This is the opposing viewpoint's bedrock reference.
- Initiative (pg. 147). If the initiative went to the spacecraft that detected the other spacecraft first, then this point would easily fit under the "sub warfare" viewpoint. But it doesn't work that way. Rather, initiative is determined by the throw of the dice. Furthermore, and unlike ground combat, there is no bonus to the initiative for being combat ready.
- Enemy Vessel Locations (pg. 146, bottom of 1st column). The rule initially states that the encounter will begin at Very Long range. Near planets, the range is shortened.
The way I see it, the "sub viewpoint" has more going for it. Furthermore, the rules on Enemy Vessel Location don't appear to tell how the distance is determined, just that a wide range is possible. Still, the way initiative is determined seems to work strongly against the importance of stealth modeled in the "sub warfare" viewpoint.
Any suggestions? Am I missing a tidbit of information somewhere or mistranslating the rules somehow? Your advice is appreciated!
I tend to view space combat from a "submarine warfare" viewpoint. That is, spacecraft are difficult to detect each other in the vastness of space. To support this viewpoint, I point to the following in the rule-book:
- "many battles are slow, calculated affairs, with spears of brilliant light lancing out into the darkness aimed at where the enemy is predicted to be" (pg. 146, 1st paragraph). This is, perhaps, the cornerstone basis for this viewpoint.
- "Each turn in space combat lasts six minutes" (pg. 146, 2nd paragraph). This makes sense if most of that time is spent searching for the opposing ship.
- Stealth coating (pg. 106, 2nd column). Apparently, attempts at stealth are made as early as spacecraft construction.
- Encounter Distance (pg. 139 - 140). The range of the encounter is determined by how well the sensor check is performed. And, although, the rules do not explicitly state it, they seem to imply that one ship could possibly detect another ship much sooner with a more successful sensor check. Note, too, on page 139, that the DMs are modified by the other vessel's attempt at stealth.
The opposing viewpoint can point to these:
- "Stealth is virtually impossible in space" (pg. 147, bottom of 1st column). This is the opposing viewpoint's bedrock reference.
- Initiative (pg. 147). If the initiative went to the spacecraft that detected the other spacecraft first, then this point would easily fit under the "sub warfare" viewpoint. But it doesn't work that way. Rather, initiative is determined by the throw of the dice. Furthermore, and unlike ground combat, there is no bonus to the initiative for being combat ready.
- Enemy Vessel Locations (pg. 146, bottom of 1st column). The rule initially states that the encounter will begin at Very Long range. Near planets, the range is shortened.
The way I see it, the "sub viewpoint" has more going for it. Furthermore, the rules on Enemy Vessel Location don't appear to tell how the distance is determined, just that a wide range is possible. Still, the way initiative is determined seems to work strongly against the importance of stealth modeled in the "sub warfare" viewpoint.
Any suggestions? Am I missing a tidbit of information somewhere or mistranslating the rules somehow? Your advice is appreciated!