phavoc said:
Why? Today we have decoys that can spoof sensors that aren't exact replicas.
If we're still talking spacecraft the problems are much bigger for a number of reasons.
Are your spacecraft decoys just drifting like the flares? That's a dead giveaway and they can be ignored if your real spacecraft is actually maneuvering to get somewhere. And again, if you're all going to the same place it matters not a bit if I can't tell deocy from real, I just shoot them all once they're in range. Unless you want to start talking limited resources, but that sauce is good for the gander too.
For your decoys to maneuver convincingly they have to mass about the same as the ship they are pretending to be. So they need the same size drives and powerplant. That's millions of credits. For a decoy you hope gets blown up. And you need several of them to avoid YOU being the one getting blown up. IF the defender is so limited in resources that they can't just kill every single decoy and you before you infiltrate.
Why? Because if the decoy is thrusting to match your maneuver capability, but is significantly smaller in mass then you are (to make it possible to carry many cheap decoys) then it's energy output is going to be equally tiny. Dead giveaway. As in you're dead. At best the defender will think they are missiles and shoot them down with point defense lasers and use the big guns on the real spacecraft.
Are your spacecraft flares burning out after a few seconds like the real world analogy? That's only useful for combat scenarios and brief encounters. Your spacecraft meanwhile is going to be detected at a great distance (there is no horizon to hide behind in space), in reality of course, not in Traveller
Are you spacecraft decoys simply trying to fool incoming missiles? That's a different story. Sure you can fool them with something simpler and cheaper but then it's probably even simpler to just shoot them down with your lasers or spoof them with jamming.
Chaff vs radar? Sure, but again only useful for combat, and nobody is using just ancient radar in space detection, unless the scenario is one of your spacecraft being TL advanced in which case you don't need decoys, your ECM/jamming and materials science is going to beat their antiquated detection...
...except for thermal (in reality) where you stand out like a flashing neon sign to even the simplest infrared detectors. Though this being Traveller we have super-tech that takes care of thermal emissions so it's ignored. Even going with simple visual spectrum detection it's not hard to spot a moving object against space, passively, but again Traveller ignores this in the interest of fun.
Nope, with regards to spacecraft, in reality, the only thing decoys do is cost a lot of credits and advertise the fact that something is up. In Traveller they are unnecessary as we have magic that makes spacecraft undetectable except at very close ranges and then only with good sensor rolls
And we're not even considering the other detection capabilities Traveller postulates, which again Traveller happily ignores in the interest of fun.
Reality = There is NO stealth in space.
Traveller = There is stealth in space. It's free with every ship and works perfectly. Except when it's more fun to say your stealth isn't working.