GM ^v^Devious^v^
Mongoose
Hello Mongoose Traveller fans,
I'm new to Traveller. I'm running a Traveller tabletop game in Pasadena, Calif. -- the city of the Annual Tournament of Roses New Year's Day Rose Parade in the Los Angeles area.
I'm a seasoned GURPS and The Fantasy Trip GM (Game Master -- Referee.) [Steve Jackson Games]
I am thinking of purchasing Reach Adventure #3: The Calixcuel Incident.
In the description for The Calixcuel Incident, it says that:
The Calixcuel Incident includes full rules for:
I'm new to Traveller. I'm running a Traveller tabletop game in Pasadena, Calif. -- the city of the Annual Tournament of Roses New Year's Day Rose Parade in the Los Angeles area.
I'm a seasoned GURPS and The Fantasy Trip GM (Game Master -- Referee.) [Steve Jackson Games]
I am thinking of purchasing Reach Adventure #3: The Calixcuel Incident.
In the description for The Calixcuel Incident, it says that:
The Calixcuel Incident includes full rules for:
- Robodivers
- Orbney’s Pseudosquid
- Diving SuitsCargo
- Work Submarines
Can somebody please tell me which Traveller Skills and possible special DMs on the Traveller Skills would apply to those four machines and suits??? I do not want to purchase an adventure module that has required Skills that my players' Travellers DON'T HAVE!
Is the Psedosquid an animal or a machine that can be controlled?
Thank you very much, guys & gals!
GM
^v^Devious^v^